CnCNet V2 Open Beta - Now Featuring RA & TS Support
Monday 6th September 2010 12:35 PM | Sonic |
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Version 2 of CnCNet has now been released and its available for everyone to test. CnCNet is open source unofficial (as in not supported by EA) service created by Command & Conquer fans. It allows you to play Command & Conquer, Red Alert and Tiberian Sun online through the network functions of the games. Support for Red Alert and Tiberian Sun was added with version 2. Also new in version 2 is....- Faster speeds
- Command & Conquer support
- Red Alert support
- Tiberian Sun support
- Better routing support
- Linux compatibility
More information about this release of CnCNet can be found in this thread on our forums or on the CnCNet website.

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The Synergy Mod End of Summer Update
Monday 6th September 2010 9:14 AM | dbjs2009 |
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A big end of summer update has been posted covering the latest information about the Red Alert Synergy Mod for Red Alert 3. These updates are the new Construction Yard, the Conveyor, which is a tier 1 amphibious APC that can carry up to 5 infantry units. And the new barracks called Citadel MkII. Below are some sample images.
More information and more models can be found by clicking here.

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Frank Klepacki Interview at CNCSaga.de
Sunday 5th September 2010 2:02 PM | Sonic |
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To mark the 15th Anniversary of Command & Conquer, our friends at CNCSaga.de have posted an interview of the legendary C&C composer Frank Klepacki. This interview makes for some great reading. Here's a few questions to get you started.
QUOTE CNCSaga.de: In the past 15 years, did the community and the brand Command & Conquer change since back then? What are your thoughts about this? Frank Klepack: The community hasn't changed as much as it's remained a solid force of passionate people who love the games and love making their own takes on it. I think that really cool that they are going strong after so many years. As far as the brand goes, thats subjective. I thought C&C3 and RA3 still retained some of the gameplay and visual presentation that echoed what came before it, but C&C4 seems to be the most far removed of the whole series.
CNCSaga.de: Was it hard work to make your comeback in the community with Hell March 3? The fans were expecting much and you had to raise the bar you had set yourself. Frank Klepack: No it wasn't hard - it was quite natural. The only major difference was, they wanted to stick close to the feel of HM2 rather than go in a different new feel, which is what I would've done otherwise. So I had to provide what the client wanted rather than have the creative freedoms I was used to. Which is fine. I think the best version of HM3 is the one I performed at Games In Concert 3. It sounds punchier when its live!
CNCSaga.de: What were your highlights with Command & Conquer in the last 15 years and what are the things you were happy about or what makes you a happy even today? Frank Klepack: Highlights were making the first game and having a blast with no limitations. After Red Alert shipped, the outpouring of fans who loved the music was a big surprise to me, seeing Hell March become a hit. Winning the PC Gamer award for best soundtrack over Quake which was done by Trent Reznor was crazy, since that guy is one of my biggest influences of the time. Scoring msuic to James Earl Jones scenes in Tiberian Sun was awesome, since he's the voice of Darth Vader, and I'm a huge Star Wars fan. Recording my tracks for Red Alert 3 at Skywalker Ranch with the symphony was a great and exciting expereince. And of course the opportunity to perform these themes live with symphonies such as Video Games Live and Games In Concert is the icing on the cake! You can read the full interview by clicking here. It's also available in German.

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C&C The Devastation New Screen Shots Revelead
Saturday 4th September 2010 6:39 PM | dbjs2009 |
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The Freedom Fighter of The Devastation Mod for Red Alert 2 Yuri's: Revenge has just shown off some new screen shots featuring some of the latest units. Many units have been added and some have been redesigned, such as, the brand new Claymore Howitzer which has been based on an armoured car design. Claymores are fast and agile. Their howitzer guns can fire unique cluster shells over long distances. There is also the Allies Nighthawk Transporter which has been armed with a strong howitzer. There is a brand new design of the Soviet Apocalypse Tank and more. Below are some sample screen shots.
There are more impressive screen shots available right here.

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Project-X Mod New Screen Shots
Friday 3rd September 2010 10:29 AM | dbjs2009 |
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Black_Drakon of the Project-X mod for Red Alert 3 has just shown off some new screen shots in the latest updates. These updates add new units and buildings such as the Soviet Heavy Tank, which is the replacement of the Hammer Tank, based on Red Alert 2 concepts and has been armed with a 120mm cannon which makes it more powerful than the Allies or the Empire tanks. The brand new Soviet Nuclear Reactor which is is more powerful than Red Alert 3 Super Reactor. Below are some sample screen shots.
Click here for more screen shots and information.

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OpenRA Available for Download
Thursday 2nd September 2010 2:06 PM | Sonic |
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This news sort of came out of left field. OpenRA is an Open Source reimplementation of Westwood's original Command & Conquer: Red Alert. Built from the ground up while still retaining the spirit of the original game. It features a modernised interface and it makes use of today's powerful graphics processors. A heavy emphasis has been put on the multiplayer experience. Here's a short video that shows the game play and the interface. The OpenRA project is only a few months old but the amount of progress is amazing.
OpenRA is available for download right now for Windows, Linux and Mac OS X. Head over to the OpenRA site for more details.

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New Mar Mod Screen Shots
Thursday 2nd September 2010 11:00 AM | dbjs2009 |
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Lolek00 of the Mar Mod for Red Alert 2: Yuri's Revenge has just shown off some new screen shots of the latest updates of the mod. These updates add two new units to the game, the Soviet Infantry Crawler which is a mobile barracks and the new Allied Crawler which is an additional allied unit that can deploy into a special Allied War Factory and produce special units as well. These units are going to be a part of version 1.12 of the mod. Below are some sample screen shots.
More screen shots and more information can be found by clicking here.

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Tiberian Apocalypse Mod - New Screen Shots
Wednesday 1st September 2010 9:57 AM | dbjs2009 |
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Helge129 of the Tiberian Apocalypse mod for C&C 3 Tiberium Wars has just shown off some new screen shots of the latest updates of the mod. Theses updates adds new units, buildings and maps, such as the GDI Tiberium Refinery which has been remodelled and the GDI Heavy Drop Pod. Snowman's Land is a new 2 player map and more updates have been added as well. Below are some sample images.
Click here for more information and more screen shots.

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Command & Conquer's 15th Anniversary
Wednesday 1st September 2010 3:20 AM | Sonic |
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15 years ago today the Command & Conquer franchise was born with the highly successful release of Command & Conquer for DOS on the 31st of August 1995, and with that said we officially mark it's 15th anniversary. Its hard to believe it has been 15 years. I still recall being captivated by the game when I first saw it action at a friends place in all of its 320 x 200 glory. Remember how you could use the Nod disc to play the game? My friend never got that disc back for weeks until I purchased my own copy!
Feel free to share your fondest or most memorable Command & Conquer moment in this news thread, like how you originally discovered the Command & Conquer franchise. After 15 years I wonder many people actually started with the original Command & Conquer. If you would like a trip down memory lane, check out our gallery of past Command & Conquer images the we first published this in 2005 for the 10th anniversary. A large collection of Command & Conquer gaming history. Renders, images and scans from the original Command & Conquer. Some of the images you will find in this special section are extremely rare.

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Platform Online Interviews Louis Castle
Tuesday 31st August 2010 8:51 PM | [NE]Fobby[GEN] |
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The co-founder of Westwood Studios and former EALA employee Louis Castle did an interview two weeks ago for Platform Online. This detailed interview is a must-read, as Castle shares his thoughts on Command & Conquer 4, and many other C&C and RTS topics.
QUOTE Platform Online: The charismatic Joe Kucan is now a cult figure. Do you think C&C would be recognised as it is now if he wasn’t the face of the series? Louis Castle: I think it’s very difficult to take anything as complex as a hit franchise and take out one element. People would say: “It wasn’t a success, except for (blank).” But I think you could say it might not have been a success if it didn’t have everything. So, I don’t know that C&C would have been what it was without Joe. Probably not, and maybe without the full motion video stuff it wouldn’t even have been successful as a game. Who knows? It’s very difficult to say. Clearly, it added something to it that I thought was very valuable. Based on what we saw with Generals as a franchise and Red Alert and C&C, the FMVs, the actors, they brought something to the game and to the story that I think was quite enchanting. Until such time that we can do games that look as good as Benjamin Button… and even then you’ll still need actors, but maybe you could go to full CG. But CG characters still feel pretty obviously non-human. So, yeah, I think he had a huge contribution and without him it wouldn’t be the same.
Platform Online:EA released C&C4 earlier this year as the final chapter to the Tiberium arc. How do you feel about the ending to C&C4? Louis Castle: I think that the team they had doing it was a very talented team, they worked on a lot of the other C&C products. They were seriously resource constrained when it came to trying to make the product they wanted to make. I’m a little disappointed by the product at the end of the day. Not because the team didn’t do a good job with what they had, I just think it was under resourced to be the finale. I thought the story was interesting. It wasn’t the way we had originally envisioned it, but that’s OK. They were the ones who were in charge of the canon at that point, so it’s up to them to decide how it ends. Check out the full interview right here.

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