Cartoon and Conquer #89:
Next on 26th of September.
Gamers Nexus have posted a new article and video interview with Pat Pannullo, a former Command & Conquer developer at Westwood Studios. He currently the Lead Designer for Grey Goo from Petroglyph and GreyBox. In this interview, Gamers Nexus had the opportunity to ask the former Tiberian Sun and Red Alert developers about RTS as a genre, its future, and quite simply, where it seems to have gone.
After you have watched the video you can read the full article right here.
For those who don't know we have been experiencing problems with our downloads system in recent weeks. The problem has been fixed but the decision was made to close down the existing downloads section and scale it back. Since CNCNZ.com is a news and information site, and not a file repository, we are now only hosting a few selected downloads such as the official patches. So with that in mind the Command & Conquer Patch Centre and been created. Your one stop location to download all of the patches for every Command & Conquer game.
GenTool, the popular add-on for C&C Generals and Zero Hour which enhances the gameplay experience, especially in multiplayer, has been given another update recently. GenTool is a recommended download for all C&C Generals and Zero Hour players. Version 6.6 is highlighted by further support for C&C: Online, as well as other improvements and bug fixes.
New Features 6.6
Update: Version 6,7 has been released to fix a black screen issue with Zero Hour. Also, the CNCNZ.com download mirror for GenTool is available again.
You can also download the latest version from the official GenTool site.
Some more interesting Command & Conquer concept artwork from C&C Saga today. This time its a look at an alternative logo for Command & Conquer 3: Tiberium Wars that was designed by EALA at some stage. Its probably a good thing that they didn't go with this one.
More great stuff from C&C Saga today, with this video from the cancelled free to play Command & Conquer. This one reveals that at some stage the development team were testing the possibility of the side control bar rather than a bottom control bar. There are also some storyboard concepts towards the end.
On the 19th of August 1995, Westwood Studios released Command & Conquer, the RTS classic that started it all, it revolutionized the gaming industry and captured the imagination of millions of fans around the world. Arguably, Command & Conquer is the sole reason why the RTS genre is one of the most popular categories of PC gaming. And so today the original game turns 19 years old.
I and many other C&C fans surely remember the classic and gruesome scene of Kane introducing himself to you, as the player. You know where he blows away Seth in a brutal and bad-ass manner. Relive that moment below.
How did you discover Command & Conquer? what is your most memorable Command & Conquer memory from the original game? Share them with us in this thread on our forums.
CNC Saga continue to unearth a lot of Command & Conquer concept art. Today they have posted a series of storyboards from Command & Conquer 4: Tiberian Twilight. They show how the original launch trailer was planned and made.
For comparisons sake, here's the original launch trailer for Command & Conquer 4: Tiberian Twilight.
More storyboard concepts can found at CNC Saga.
Can you believe that Command & Conquer Tiberian Sun is now 15 years old? Many of the Command & Conquer games made by Westwood Studios are truly classics now simply based on their ages. Tiberian Sun is arguably the reason why the C&C Community exists today. Way back in 1997 when Tiberian Sun was announced many little fan sites popped up on the internet, including the early foundations for CNCNZ.com. You see, during the Command & Conquer and Red Alert early days, we never really had an online community, well I guess it was there, but Tiberian Sun sort of changed things in these early days, and the community exploded with activity in a short space of time. The hype for this game was huge, we followed its development intensely, studied every bit of news that Westwood gave to us.
Originally set for a late 1998 release, the game got pushed back to the 27th of August 1999. So 1998's biggest game got released in 1999. The game is still considered a true C&C by anyone's standards, but Westwood Studios promised a lot for Tiberian Sun and came up a little short. Tiberian Sun became an underwhelming experience with many of its over hyped, over marketed features simply cut from the game. It was during the development of Tiberian Sun that EA took over as the new owners of Westwood Studios, and people blame EA for the delayed release and cut features. When in fact if it wasn't for EA, Tiberian Sun may not have seen the light of day. It was Westwood who were digging themselves into a deep development hole. Simply promising too much and failing to deliver at the last hurdle. But it's not all bad, it was still a successful game, earning high reviews and general positive praise from fans despite the short comings. If anything it was saved by the powerful and rich story.
Tiberian Sun is now "freeware", if you have never played it or lost your copy, grab the download using the link below. The download also includes the Firestorm add-on.
Share your best Tiberian Sun memories and moments with us in this thread on our forums.