• The Future of the Command & Conquer Franchise
    We explore some possible options for the future of the C&C franchise.
  • From the Mobile Infantry to the Mobile Base – A Study in Battlefield Mobility
    A look at the how the idea of idea of a "mobile base" evolved and came to be.
  • Renegade X Released
    Hot Stuff! Download it, install it, play it. That's an order Commander!
  • All Your History Are Belong to Us
    Watch as Machinima looks back at the history of Command & Conquer.
  • Cartoon and Conquer
    A web comic strip based on Command & Conquer games
  • CNCNZ.com Forums
    Join us on our forums. Powered by the popular IP.Board 3

Latest Rise of the Reds Blog Update

The Rise of the Reds mod for Zero Hour had popped back into the news recently with a new update. And it takes to the skies, in the form of previews for the American V-44 Starlifter (seen below) and the AH-6 Little Bird. Complete with a detailed back story.

 

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Check out the full update right here for more.

New Article: The Future of the Command & Conquer Franchise

Believe it or not, for the first time ever I've written an article for CNCNZ.com. Its something I've never focused on in the past. I'm no professional writer but I thought I'd attempt to come up with possible directions for Command & Conquer in this article, called The Future of the Command & Conquer Franchise, I discuss restarting the Command & Conquer free to play project, returning to Command & Conquer: Generals 2, rebooting Command & Conquer or how about another Command & Conquer FPS? Here's part of it.

 

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Returning to Command & Conquer: Generals 2 wouldn’t be a bad thing and would probably be universally accepted by the fans. We would get the long overdue sequel to C&C Generals that we should have gotten. An actual boxed product with a shiny DVD inside that has full campaigns for the EU, GLA and APA. As well as a polished and balanced multiplayer so the game has its much needed longevity. The basis of the game is there because, before the change to the free to play Command & Conquer platform, Victory Games had completed a lot of design work on what was still Command & Conquer: Generals 2. They had concept art, story boards for the plot of the game, even some short live action video was completed, featuring actors portraying Generals for the EU, GLA and APA. These were never shown publicly, but I’ve seen them. They were cool too!

 

Click here to read the full article. Share you own comments and don't forget there is a poll at the end of the article as awell, so vote on what you think is best way to go for the future of Command & Conquer.

Tiberian Sun Texture Pack for Minecraft

The CNC Minecraft team reports that a Tiberian Sun texture pack is in the works. Its being created by Squid, one of their friends. It's currently a work in progress, check out the video below.

 

 

There is also a preview screenshot available to view.

C&C Fan Tribute Video: I Am - Destructible Times

Its great to find these little lost gems on YouTube. Here's a great fan made Command & Conquer tribute video. Its set the music "Destructible Times" by I Am, Frank Klepacki's former band. This track also featured in the credits of the Brotherhood of Nod ending in the original Command & Conquer.

 

 

If you find an other cool fan made Command & Conquer videos let us know.

Cartoon and Conquer #78

Cartoon and Conquer #78:

 

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Next on 25th of April.

What's Happening with CNCNZ.com?

You may have noticed that things have slowed down around CNCNZ.com, and the C&C Community a lot in recent weeks. CNCNZ.com is a basic reflection of the community, if there is nothing happening, not much news gets posted. There have been some internal changes within our site. Most of, it not all, of our staff have essentially moved on. Projects like Command & Conquer Legos have reached their end, others are inactive for now. And for me personally, changes have been made in my personal life that have seen me having to neglect CNCNZ.com for the time being. Having some medical problems doesn't help either.

 

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I have received some e-mails and messages asking about the status of CNCNZ.com. Will it be closing? No more news? So I felt it best to publicly address all the questions here. A recent update on Project Perfect Mod also got me thinking about how CNCNZ.com is last of many C&C fansites that are still active. And, no I doubt I'll ever get bored of posting Renegade X news, Renegade X thing is the best to happen to the C&C Community in the past few months. Read the update on PPM for more.

 

The good news is things are getting better for me personally and health wise. I'm still dedicated to this site. It has become part of me. I just have to put things on hold for awhile longer.

 

CNCNZ.com will always be here, there are no plans to close it, as to what it covers in the future remains to be seen. Like a lot of fans, we are waiting and wondering to find out if EA will bring Command & Conquer back. As a long time Command & Conquer fan, I certainly hope to see Command & Conquer return to its glory days.

Ares v0.6 Released

Version 0.6 of the Ares DLL project has been released. This special DLL file is aimed at the modding community, it adds new features to Red Alert 2 and Yuri's Revenge. Ares 0.6 is a service release focusing more on internal changes and improved stability than features. Check out the changelog below to find what is new in this release.

 

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Changelog:

  • CellSpread enhancements
  • Factory built by certain country Prerequisite
  • Aircraft Carriers and Destroyers can cloak now and gain experience from their Spawns
  • Tech Buildings can be returned to the Neutral country if owner defeated
  • Exploit of Battle Fortress jamming charging defense structures fixed
  • Helicopters can be made to animate their rotors if hovering in air
  • Many minor fixes

You can read more about Ares at the official site, where you will also find the download of this new version.

Cartoon and Conquer #77

Cartoon and Conquer #77:

 

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Next on 11th of April.

Renegade X Open Beta 2 Now Available

Renegade X Open Beta 2 is now available for download from the Renegade X site. It addresses a massive number of changes and includes a lot of fixes. View the full change-log to see what has been updated.

 

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You can download it using the link below. It is recommended that you uninstall Open Beta 1 before installing Open Beta 2.

Other download mirrors can be found here.

Renegade X Open Beta 2 Patch Details

A detailed and extensive list of the fixes and changes for the upcoming update for Renegade X has been posted. Due the number the changes the update will be released as a full download rather than a standard patch. Check out the list below.

 

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Balance / Gameplay Fixes:

  • Airstrike Deploy time increased slightly
  • Airstrike Beams are more visible
  • Airstrike Reduced damage and splash damage
  • Airstrike Price increased to 800 credits
  • Fixed not losing Sidearms in MP
  • Fixed hitting left Alt (walking mode) and releasing it while in ADS allowing you to go back to normal speed while staying in ADS
  • Fixed Stealth Tank kicking up dirt after it has been shot once (till it fired and cloaked again)
  • Gun/Rocket Emplacements now have the same health as an MRLS/Arty
  • Gun/Rocket Emplacement now has a longer respawn time
  • Gun/Rocket emplacement damage and range
  • Fixed bolt action reload weapon fast firing bug
  • Fixed bots being able to see cloaked units
  • Fixed being able to lock onto cloaked units
  • Artillery's projectile speed increased to counter arch's impact on difficulty
  • Mammoth Tank speed reduced
  • Stealth Tank missile range reduced
  • MRLS Lock Tolerance reduced
  • Machine Pistol has infinite ammo
  • Machine Pistol damage reduce slightly
  • Railgun / PIC have faster rate of fires
  • All bullet firing vehicles have faster bullet projectiles
  • Mammoth Missiles use a different particle effect
  • Mammoth Missiles damage reduced
  • A cloaked Stealth Tank can be seen from further away
  • Guard Tower projectile travels faster
  • Added a GDI/Nod version of the SMG/Machine Pistol so that GDI/Nod have colour coded bullets like AR
  • Fixed C4 that destroyed a vehicle also damaged the ejected driver
  • Reduced default deathcrate probability to 0%
  • Grenade damage & splash radius reduced
  • Grenade equip & reload times increased

UI:

  • Fixed an issue where above medium texture settings would cause graphical lighting issues.
  • Added bobbing intractable arrow over targeted units
  • Changed "E to enter" to show over the interactable arrow
  • Enemy nickname can hide behind dynamic objects
  • Added proper localization strings for Rx_Game. Primarily, this shows "C&C Mode" on the loading screen instead of "Team Deathmatch"
  • Added GameVersion, MapName to servers fetching for server list
  • Now server list (in game) will only add servers that are same version as game
  • Fixed PT not closing when in PT while the map ends
  • Fixed one frame lag on targeting box
  • Defenses controlled by AI no longer show enter-able arrow
  • Enterable arrow, intractable message, and showing your own player name are all now toggle-able via ini
  • Implement ping, and map name as well as mapImage in the server browser
  • Fixed the issue on joining the wrong server in server browser ingame after sorting
  • Reworked parsing the resolution list.
  • Fixed ingame menu's "suicide"
  • Added ability to target purchase terminals and MCTs
  • Added tips when parachuting, or targeting Tech, or Enemy MCTs. These can be toggled
  • Gave everything its own unique DamageType, so that the specific Weapon/Vehicle used can be identified
  • Fixed up some death messages showing the wrong icon. (Does not fix Headshots or RunOvers)
  • Fixed dying while in PT screen didn’t close the PT and then buying something spawned you at the middle of the map
  • Chat message duration is now three times longer and chat line count is now twice as much
  • Implement a dllbind to check which graphic card adapter the player use. This is be used for checking adapter specific settings such as FXAA and MLAA settings, APEX, etc
  • Added a temporary column for scoreboard for ping values. Ping has been implemented ingame scoreboard
  • Added a header for server name in scoreboard UI
  • Video settings will now exit its settings window once it is successfully applied its settings
  • Fixed the missing Tiberium Autorifle icons and Tiberium Flechette icons for previous and next weapons in HUD
  • Fixed the GDI PT shortcut issue where using the Chinook hotkey purchased an Orca and the Orca hotkey did not work
  • User messages (names and chat messages) displayed on the HUD can no longer be parsed as HTML
  • Can now donate via console using name matches with "donate" command

Maps:

  • Fixed collision issue with Refinery which allowed you to place a beacon in a non-disarm-able place next to the silo
  • Weapons Factory ramps now have a collision piece which prevents beacons to be placed in non-disarm-able location

Islands:

  • GDI can no longer base to base from their vantage point
  • GDI MRLS can no longer bombard Nod ref from their side of the field
  • Added invisible barriers at both GDI/Nod vantage points
  • Reduced screen dust effect

Walls:

  • Fixed vehicle collision blockers which were deemed invalid.
  • GDI base cannot be entered through use of exploit anymore
  • Landscape LODs faster for increased performance.
  • Slightly moved pyramids over for extra visibility
  • Fixed GDI right side collision issue

Whiteout:

  • Added tunnels (Work in Progress)

Field:

  • Updated lighting
  • Map made slightly brighter
  • Reduced fog effect on field

Lakeside:

  • Disabled blurry post process along the river
  • Removed all dynamic level events
  • Various fixes and updates
  • New rock textures

Mesa:

  • Disabled screen rain drop effect
  • Fixed super loud lightning sounds
  • Reduced fog values by 50% per emitter

Goldrush:

  • Moved GuardTowers to cover more ground.
  • Added more armour to (sniper) watchtowers.
  • GDI bridge is now a tighter chokepoint.
  • Hand of Nod is now more easily accessible to GDI infantry
  • End of the Nod bridge has gained some cover for GDI / Nod to utilize to balance with GDI bridge
  • Nod can no longer bypass GDI bridge and go straight into the river

Performance:

  • Disabled speed tree leaves and fronds on all graphics settings, as they seemed to be causing crashes for some users, and we don't use them at all
  • Doors no longer replicates open/close states. It's completely simulated locally now
  • Vehicle seats now replicate properly

Others:

  • Crashing on map change reduced considerably if not removed entirely. (No internal test crash was reported)
  • Fixed check for endgame announcement.
  • Parachute, boink, and credit flow sounds now have proper sound classes and should have their volumes be adjusted when the appropriate volume setting is tweaked
  • Added new Automatic Rifle animations and sounds
  • Added ping functionality
  • Reduced intro volume
  • Fixed a critical bots bug where it was possible to crash the server
  • Removed Building Repaired EVA sound for the time being
  • Added bBotsDisabled server parameter and added it to the server settings info list
  • Increased vote time to 30 seconds
  • Changed voting system so it should be easier to pass/fail votes.
  • Hacks that allowed entering the enemy PTs should not work anymore
  • Removed the reward message stuff so there should be no UT3 announcer
  • Added "recordDemo" command that lets you start a 2 minute long serverside demo without having to be logged in as admin
  • Added the ability to see player IPs in Demos
  • Added a ClientList command that displays Player ID, IP, SteamID, Team and Name of all connected clients
    - Can be used in-game by logging into admin/moderator then using "AdminClientList"
    - Can be used remotely by executing "LogClientList"
  • Added the ability for us to globally ban IPs and IP masks aswell as Steam-IDs
  • Changed MaxPlayers default to 40
  • Added a random team swap option for use with clanwars until auto-league integration is up
  • Added a delay between allowing name changes
  • No two players can have the same name
  • Added a server-customisable message filter
  • Added log message for player name changes
  • Temporarily removed Rcon Whitelist and Banning due to UDK bug giving the wrong IP
  • '\n', '\t' and 'nbsp' in Chat Messages or Names now get replaced with a normal space
  • Updated log messages to be nicer to parse, tokens are separated by nbsp

The update is close to being released. The game will notify you when it is available to download.