Welcome to the Command & Conquer Patch Centre here at CNCNZ.com. Your one stop location to download all of the patches for every Command & Conquer game. We have patches for the original Command & Conquer all the way to more modern Command & Conquer games like Red Alert 3.
Posted By Sonic on Saturday, 14 January 2017 - 12:58 PM |3 Comments
Some more artwork from Project Camacho, a cancelled Command & Conquer game set in the Generals universe has surfaced. This image reveals a Native American character, called "Kajika". Check out the full image in our Project Camacho gallery. Many thanks to CnC Saga for the image.
Posted By Sonic on Thursday, 12 January 2017 - 11:31 PM |1 Comments
The start to the new year has seen the arrival of new patch for Renegade X. Patch version 5.281 bring many new changes, additions and the usual collection of all important bug fixes. There are pecific fixes for both GDI and Nod characters as well as user interface enhancements.. Many of the maps of have received balance changes, with two new maps be added to the game. You can check out the full change log to read all of them. Start the Renegade X Launcher to get this update.
NetUpdateRate is now set correctly, this should annihilate your rubberbanding problems!
Being scoped in when the map ends no longer causes you to stay scoped on the next map.
Added engine.cfg override for monitor refresh rate.
Added armour bar to HUD target box for any unit that has armour. This should reduce the confusion about inconsistencies in weapon damage.
Infantry armour is now more effective against "weak" explosive splash damage, reducing health damage by 62.5% instead of 50%, and the armour itself is completely immune to this damage. Effectiveness of "strong" explosives (artillery, V2, C4 and hand grenades) is unchanged.
Light Tank, Medium Tank, Heavy Tank, Mammoth Tank can no longer carry passengers.
Purchase terminal zones now have physical collision, so it is no longer possible to get so close to them that you are unable to use them.
Fixed shape of Construction Yard roof VIS sector, should prevent some oddities when camera is over the "arch".
Construction Yard second floor has grates beneath the PCTs, so even if the PT zones fail, you should not fall through them when buying stuff.
Added blocker behind MCV in non-tunnel version of Construction Yard basement, so it is no longer possible to get stuck behind it.
Sub Pen now has mesh fences on the ends of the piers, making it harder for Allied infantry to disembark directly into the pen (but still possible) and harder to fall into the water while trying to defend against navy as an RPG/Volkov.
Naval Yard now uses the same mesh fencing as the Sub Pen.
Collision plane on Allied Barracks basement stairway now properly connects to the lower floor; this means that infantry descending the stairs will no longer "fall" and get accuracy penalties as a result.
Added Kaskins' Imperial Age bullet tracers with his permission, to replace the outdated and broken emitter-based tracers.
Weather particles no longer fall through water; this also allows us to add weather back to naval maps that previously had it at some point.
Added light snowfall.
Fixed water brightness.
Water now fades at shorelines.
Fixed water brightness.
EVA now reminds you about the cannon side objective every so often.
Cannons now repair at half the previous rate and take 25% more damage from Hinds.
Cannons now use the same radar marker as base defenses.
Added collision planes to the landing pads, so ground vehicles should not get stuck on them and infantry walking onto them should not "fall".
Fixed a bad texture blend on the hills behind Soviet base.
Parts of the Soviet Radar Dome are no longer untargetable.
You can update to the latest version using the W3D Hub Launcher.
Posted By Sonic on Tuesday, 10 January 2017 - 2:57 PM |1 Comments
As part of their Retro Gaming Blog, the Arcade Attack recently posted a new interview with Command & Conquer music legend, Frank Klepacki. The interview covers how Frank began his career in the gaming industry and discusses his work on the Command & Conquer soundtracks and other games he has worked in the years since. Here's part of it....
Arcade Attack: You are a true legend of the gaming and music world. Could you explain how you first got into the video game industry?
Frank Klepacki: You’re too kind, thank you. I began as a tester, and eventually moved into the audio dept after a trial period of proving myself capable. I’m very grateful to have had that opportunity, and fortunate that I had foresight at a young age to learn about recording, performing, and computer audio. It gave me a starting point of skill to be able to learn and adapt quickly.
Arcade Attack: You are probably best known for your stellar work on the Command and Conquer games as you mentioned there, how did you gain inspiration to go about creating the now iconic soundtrack for these games?
Frank Klepacki: The most important thing I can stress about that process was that I was encouraged to experiment and tap into a wide variety of influences. That in itself allowed for me to stretch as far as I wanted in any direction and see what worked well and what didn’t. Most of it was used, especially in the first C&C, the only ones that weren’t were the most extreme genre explorations, everything from thrash to rollerskate music, lol. By the time we got to Red Alert there was a feeling of honing in on style, so it was more refined from that point forward.
Posted By Sonic on Tuesday, 10 January 2017 - 12:56 AM |1 Comments
Its just a bit late, but this week's pick for C&C Music Monday has arrived. And comes to us from the C&C Renegade soundtrack. Its "Got a Present For Ya". The title of course comes from one of Havoc's catch phrases. This is a great rock track from Frank Klepacki. A new track will be posted next Monday. And as always, don't forget to share this on social media using the hash tags #CnCMusicMonday and #MusicMonday.
Posted By Sonic on Thursday, 5 January 2017 - 10:36 PM |1 Comments
GameReplays.org will be hosting the Kane's Wrath January 3vs3 R12 Tournament this Sunday, 8th January at 12:00 GMT on C&C:Online. Players in this event are free to select their own teams, although the tournament organisers will try to make teams for those that don't have one. Sign ups are open now, you will also find all the important details right here. If you need help getting online to play, see GameReplays.org's C&C:Online User Guide. Sign ups close at 11 AM GMT on the day of the event.
Posted By Plokite_Wolf on Thursday, 5 January 2017 - 3:42 PM |2 Comments
Welcome to this year's first instalment of Throwback Thursday! This week, we remember the GLA Angry Mob, which appeared in C&C: Generals and Zero Hour from 2003. It was notable for being the first squad unit in the Command & Conquer series. This mechanic saw wide use in EALA's subsequent Battle for Middle-earth series, as well as C&C 3: Tiberium Wars and Kane's Wrath, where the majority of infantry units were also represented by squads. Angry Mobs were just that - groups of furious, but poorly trained common folk who joined the ranks of the GLA. Even one mob was a bad omen for GLA's enemies on the field, as they proved quite effective against enemy units.
Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We also encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.
Posted By Plokite_Wolf on Thursday, 5 January 2017 - 3:30 PM |0 Comments
Both CnCNet and C&C:Online have launched their Discord servers recently. For those who don't know, Discord is a VoIP/chat service designed for gaming communities, and was intended to combine the best aspects of Skype and TeamSpeak, and you can even see a bit of IRC influence. It can be run through an application on your computer or smartphone, or through your web browser. So check out the CnCNet Discord server here, and the C&C:Online server.
Posted By Sonic on Wednesday, 4 January 2017 - 11:43 AM |3 Comments
Just before the end of 2016, a new Command & Conquer mod was released. Its a Command & Conquer themed mod for RimWorld, a construction and management simulation video game developed by Ludeon Studios. In TiberiumRim - It Comes From Space v1.1 the basic mineral Tiberium in its many forms and a way to use it is added to the game. There is a small back story to this mod.
Welcome back Commander.
We have information about Tiberium spreading through space.
Humanity was fighting with the strange substance for centuries on the long-forgotten planet earth.
Apparently the Scrin have started an invasive mission on using new planets to harvest their so called "Ichor" – and this Rimworld is in high risk of being the next target – so be prepared.
A Tiberium transport vessel has been shattered in space, spreading Tiberium rocks in all directions.
Observations prove the risk of infestation on this planet.
Your current objectives:
Get control over a colony and keep it alive
Protect it from any Tiberium dangers
If present - isolate any Tiberium occurrence ASAP
Learn about the strange substance
Use it to your advantage
Save this RimWorld and get the mineral under control.
We are counting on you.
Sounds like a good match if you're a C&C fan and RimWorld player. You can get more information and the download link right here.
Posted By Sonic on Tuesday, 3 January 2017 - 12:55 PM |0 Comments
What a great way to start the new year. The team over at CnCNet have announced that they have achieved a new record for players online. 801 players we recorded online on the second day of 2017. Lots of people still playing the classics like Red Alert and Yuri's Revenge, which I think also achieved new individual records of their own. And who says Command & Conquer is dead?