• C&C Legos is back with a new mini season, the Tiberium Chronicles

  • Lock and Load - Get all your C&C patches here

  • Get a dose of Command & Conquer trivia!

  • Welcome Back Commander.... C&C: Online - Available Now!

  • The Future of the Command & Conquer Franchise

  • CNCNZ.com Forums - Powered by IP.Board 3

OpenRA Halloween 2014 Release

The Halloween 2014 release of OpenRA is now available for download. It is overflowing with both tricks and treats! This release includes over 760 commits by 41 contributors since the July release. The most visible change in this release is the redesigned in-game UI.



  • The RA mod has received a brand new sidebar.
  • Improved keyboard shortcut configuration, with new defaults based on Tiberium Wars and Red Alert 3.
  • The in-game menu has been completely overhauled, and now includes information on mission objectives.
  • A new end-game score screen appears once a game is complete.

The other big focus of this release was a complete overhaul of the map scripting support for creating single-player missions and multi-player minigames. The new Lua API is faster, more robust, and provides many new features that were not available in the older API (which has now been removed). A large number of smaller features have also been included. This is just a sample from the full changelog....

  • The lobby now prevents players from choosing “cheating” colors that are too similar to the terrain.
  • Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
  • Planes will maintain their distance from each other in a similar fashion to helicopters.
  • Servers will now drop players with unresponsive connections to unfreeze stalled games.
  • Units will now properly move inside transports, instead of teleporting.
  • Tank turrets will now turn to face forward after the unit has finished attacking.
  • A number of small balance changes to the Red Alert and Tiberian Dawn mods.
  • Many more small bug-fixes and behaviour improvements.

Visit the OpenRA site to download the new release.

30% Halloween Bonus Tiberium Alliances Fund Sale

For all the Tiberium Alliances players out there. A short duration TA Funds sale has been announced, just in time for Halloween. On this spooky occasion they have managed to secure a massive 30% bonus across all Fund price points giving you the chance to make some huge top-ups for your future endeavours against the ghosts of The Forgotten.



The sale starts today and will last until Friday October 31st @ 09:00 UTC. (Your local time)

  • 4000 TA Funds – 30% Bonus – Total 5200 TA Funds
  • 5000 TA Funds – 30% Bonus – Total 6500 TA Funds
  • 11000 TA Funds – 30% Bonus – Total 14300 TA Funds
  • 16500 TA Funds – 30% Bonus – Total 21450 TA Funds
  • 22000 TA Funds – 30% Bonus – Total 28600 TA Funds
  • 50000 TA Funds – 30% Bonus – Total 65000 TA Funds

Get your TA-Funds right here.

Red Alert 3 - Six Years and Counting

October is definitely "Red October". Did you know that four of the five Red Alert games that have been made were released during the month of October? The original Red Alert on 31/10/1996, Red Alert 2 on 26/10/2000, Yuri’s Revenge on 12/10/2001, Red Alert 3 on 28/10/2008 (US) and 30/10/2008 (EU). The exception is of course Red Alert 3: Uprising, that was released in March 2009. For this update we are here to recognise the 6th anniversary of Red Alert 3. There was a big 7 year gap between Red Alert 2 and Red Alert 3, when EA announced the game the community was excited, but many were sceptical about what the EALA team could deliver. EA poured a lot into the development of this game, revealing an all star live action cast, and don't forget the massive marketing campaigns. Bringing back Frank Klepacki to work on the soundtrack was something that felt truly special for all C&C fans. They even got me on a plane to fly over to Los Angeles, visit EALA and play test an alpha build during the Red Alert 3 Community Summit in June 2008.




So here we are 6 years later. We can look back on Red Alert 3 as quality Command & Conquer game, high production values, staying true to what Westwood Pacific established in Red Alert 2. However it didn't reach the lofty heights EA expected it would. But how can you not like Red Alert 3 anyway, it gave us this awesome remix.....



What are your memories and favourite moments of Red Alert 3? Please share them with us in this news thread.

Twisted Insurrection Public Beta 5.037 Available

Public Beta 5.037 of the Twisted Insurrection mod for Tiberian Sun is now available via the Twisted Insurrection client. This update fixes lots of bugs in the campaign missions, adds new features to many others and adds a new mission to the GDI campaign which takes place in between GDI Mission 3 and 4. This means that GDI Mission 3 and 4 have also been updated to compensate for the new mission scenario.




There is some important information about this new release that should be read as well. Visit the Twisted Insurrection site for more details and the download.

GenTool 6.9 Released

GenTool, the popular add-on for C&C Generals and Zero Hour which enhances the gameplay experience, especially in multiplayer, has seen two new versions being released recently. GenTool is a recommended download for all C&C Generals and Zero Hour players. Versions 6.8 and 6.9 include more support for C&C: Online. Version 6.9 fixes a potential crashing issue for players using The Ultimate Collection versions of Generals and Zero Hour.




New Features 6.9

  • Not Available

Fixes/Improvements 6.9

  • Not Available

New Features 6.8

  • C&C Online: Enabled Relax Maps to be playable with statistics from unofficial map list
  • C&C Online: Added shatabrick.com top 10 scoreboard(s) to online experience

Fixes/Improvements 6.8

  • Fixed a bug where matches were uploaded without date to server
  • Refactored GameSpy API to increase lobby performance
  • Updater: Added option to cancel installation of third party packages (e.g. Relax Maps)
  • Updater: Removed forced RUNASADMIN WINXPSP3 flags
  • Updater: Removed Direct Connect Fix for GameRanger users
  • Updater: Improved Updater functionality for UAC enabled systems

As always, we have a CNCNZ.com download mirror for GenTool available.


:gen: GenTool v6.9 (6.73MB)


You can also download the latest version from the official GenTool site.

Red Alert 2 Turns 14 Years Old

On this day, 14 years ago, Westwood Studios released Command & Conquer Red Alert 2. A worthy follow up after Tiberian Sun and arguably the most popular of all the Command & Conquer games released over the years. Most fans would agree that entire franchise, from a storyline perspective, got messed up since Red Alert 2 was made by Westwood Pacific (later to be named EA Pacific), the same team who went on to make C&C Generals. While it was a sequel to Red Alert, it could not be considered a direct sequel in terms of continuing a story. It really was a entirely new alternate Red Alert universe.




What do you remember the most about Red Alert 2? Share your Red Alert 2 memories, greatest online battles and even favourites parts from the single player campaigns with us in this news thread.

Renegade X To Be Featured on ModDB's Debut Episode of "Mod Cast"

Renegade X will be featured on ModDB's debut episode of "Mod Cast" on Saturday the 25th of October at 12PM US Eastern Standard Time. Totem Arts Founder, [NE]Fobby[GEN] will be there to discuss Renegade X's transition from a mod to a standalone game and what the future may hold for the free to play title.




Check out this link for more information. Find out what time it is in your time zone right here If you would like to tune into the show.

Cartoon and Conquer #92

Cartoon and Conquer #92:




Next on 7th of November.

The Brotherhood of Nod in WatchMojo.com's Top 10 Video Game Armies

WatchMojo.com have been posting Top 10 videos for a long time now, spanning many categories. One of the latest is their "Top 10 Video Game Armies", and Command & Conquer's Brotherhood of Nod is included. I won't say what position it comes in though, you'll just have the watch the video below to find out.

Another good one to watch is their Top 10 PC Games of the 1990s, and once again Command & Conquer gets a mention.

Another Playtest Build of OpenRA is Available

Following the release of last week’s playtest version of OpenRA, a third and final playtest has been made available today in preparation for the stable Halloween release next weekend. Development over the last week has been focused on tidying up loose ends, such as....



  • An overhauled observer/replay sidebar for the Red Alert mod.
  • An improved (and hopefully more robust) crash-detection mechanism.
  • Improved memory usage over the previous playtests.
  • Further improvements to the new Lua API, and the removal of the old API.
  • Further improvements to the packaged single-player missions.
  • Additional minor polish improvements and bug fixes.

Visit the OpenRA for the download.