It’s time for us as a community and as fans to gaze into our crystal ball and look at the currently clouded future of the Command & Conquer franchise. First things first though, we have absolutely no idea when EA will restart the franchise. The only solid lead we have is that it will be under a new studio, a new team and possibly a new direction. But for now let’s explore some of the possible directions. Everyone has their own opinions on this subject. Moving forward, what is the ideal direction for the franchise?
March 31, 2015 9:15 PM | Posted By AZ-Stalker |Comments: 0
Red Alert 2: Apocalypse Rising is back once again with lots of development news and some exciting surprises! The team from W3D Hub has been working hard to make sure Apocalypse Rising gets its share of the many improvements that have been going around their projects! Some of the updates include the addition of the new Robot Tank, Mirage Tank and Tesla Tank, along with various cool new features such as the addition of utility weapons. Though the most exciting (and long-awaited) news is definitely the implementation of brand new Attack Dog units and the technical expertise behind this outstanding W3D engine feat! Yes, Attack Dogs are here!
Don't miss out on all of the details and new information - head straight on over to W3D Hub and check out the newest RA2:AR blog update in order to show your support and fully catch up on all of the great new features and additions!
March 31, 2015 1:44 AM | Posted By Sonic |Comments: 6
The CommunityBattleCast PrimeTime team have a quick question to ask the community. What do you think is the best unique URL for a potentially new Community Battlecast Primetime site? Some of the options are listed below, but we will assume they are open to other suggestions.
March 30, 2015 11:03 PM | Posted By AZ-Stalker |Comments: 2
Tiberian Sun: Reborn is alive and kicking hard! The developers at W3D Hub have really stepped up production with various updates and exciting new features coming your way! The game has received quite a few fixes and improvements - some of which include upgraded unit veterancy, improved gameplay balance system, a new GDI anti-vehicle infantry unit, an updated Nod Chameleon Spy and the long awaited Juggernaut! You can also expect to see new HD weapon textures, updated maps, the inclusion of Visceroids and other new features such as Engineer hacking! If you're still not convinced about giving Tiberian Sun: Reborn another look then take a look at this new revamped Titan vehicle model:
Make sure to check out the rest of TSR development blog 23 over at W3D Hub for the full feature overview and all of the provided details. Don't forget that you can start playing Tiberian Sun: Reborn online via the updated launcher right now, just download it via the W3D Hub Forum and enjoy!
March 30, 2015 3:01 AM | Posted By Sonic |Comments: 1
A new playtest build of OpenRA has been made available. These playtest builds provide a snapshot of the current development for feedback by the testers. You can help shape the future of OpenRA by testing them and reporting bugs or simply letting the community know what you think. Below is a list of the highlights that are included in this release.
In sell mode, a structures tooltip will show the expected refund value.
Spy planes in Red Alert will no longer lure your anti-air capable units across the map.
Airplanes will now fly higher and not push helicopters out of their way any more.
Harvester logic has been improved to make use of all available refineries and to avoid blockages.
New missions: Allies03b and Allies05a for Red Alert, and GDI05a, Nod02a and Nod02b for Tiberian Dawn.
More memory usage and performance improvements.
On Linux, the .orarep file extension will be associated with OpenRA so that replays can be started from a file manager with a simple double-click.
Read the full changelog for more details on the playtest changes and bugfixes. Visit the OpenRA site for the download.
March 28, 2015 1:39 PM | Posted By Sonic |Comments: 0
Another update for Renegade X has been made available. The team are continuing to work hard and fix more bugs and make changes to ensure a better gaming experience. Beta 4.02 includes the fixes and changes seen in the list below.
Fixed volt rifle secondary fire exploit
Fixed losing the Nuke when buying an SBH after buying the Nuke
Fixed a map exploit on UnderRedux near the Tiberium Silo
Increased the time between queued airdrops by about 20 seconds
Increased infantry costs when Barracks/Hand of Nod are destroyed to be twice as much as the normal cost
Increased vehicle airdrop costs to be twice as much as the normal cost
Moved third person MRLS cam up a bit for a better overview
Made Stealthtanks rockets initial rotation to be less random
RCon: Added "PLAYER" RCON log event "ChangeID;" to report when a reconnecting player's PlayerID changes in FindInactivePRI()
To get this update simply start the Renegade X Launcher and you be should prompted to download the update automatically. A new full down will be made available soon, as well as a new build of the Renegade X SDK.
March 28, 2015 1:25 PM | Posted By Sonic |Comments: 0
It has come to my attention that visitors using either Firefox or Chrome as their browser will probably be unable to download files from CNCNZ.com. For reasons unknown to me at this time the downloads are essentially blocked. The files will actually download, but your browser will block them due to them being suspect or containing malicious code. I've been running checks on everything through out the entire site but I've found nothing out of the ordinary. So I have further steps to take to get things back to normal. This means sections like Freeware Classic Command & Conquer Games, C&C Patch Centre, our GenTool mirror, or anywhere you see a download button are out of action.
The good news. I've check all these files off-line and I can assure you that are 100% clean. CNCNZ.com doesn't host any harmful content and we plan to keep it that way. However this doesn't remove the blocks and warnings that can appear. We apologise for the current problem and we hope to have rectified as soon as possible,
March 26, 2015 3:37 AM | Posted By Sonic |Comments: 9
Throwback Thursday is a new regular feature that will appear every Thursday from today, right here at CNCNZ.com. Each one will look back at something from the past that was interesting, awesome, funny or just plain old strange. They will be Command & Conquer related of course. Today, lets kick things off looking back at the design of the Nod Engineer from Tiberian Twilight, this was defiantly one of the worst designed units in the game. It became known as the "The Flying Worm Man". Seriously, what the hell were they thinking when they came up with this one?
Check back next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.
March 25, 2015 12:02 PM | Posted By Sonic |Comments: 0
It was briefly mentioned the other day in the news about the release of Renegade X Beta 4 that the long-awaited Renegade X SDK is also available for download. In case you didn't you read up on that, let's take a closer look at that now. The Renegade X SDK is essentially the mod tools that Renegade X team use to make the game. With these tools you will be able to create custom levels, mutators, and modifications for Renegade X. You will have full access to all of these assets, and the source code. The Totem Arts team will be providing lots of support and guidance along the way. Watch this introduction video about the Renegade X SDK.
There is also further help in the form of some new Editor Tutorials to get you started designing your own Renegade X maps and mods. Like Totem Arts, CNCNZ.com believes this is significant release for the future of modding. Not only for Renegade X but for the entire Command & Conquer modding community. These powerful tools are now ready for you to unleash your creativity.
March 23, 2015 1:08 PM | Posted By Sonic |Comments: 0
Beta 4 of Renegade X has only been released for a less than a day and an important patch has already been released. Patch 4.01 addressed the following discovered problems.
Vehicle physics are closer to what they were in Beta 3
Fixed vehicle explosion not showing in multiplayer
Deactivated repairgun alt fire mode for now as it is believe that it was the reason for today's server crashes. The issue is hard to reproduce so the team need more time to fix it properly and can reactivate the secondary fire mode
To get this update simply start the Renegade X Launcher and you be should prompted to download the update automatically. Remember, this update is for Open Beta 4, so you need to download and install that before you can get this update.