Twisted Insurrection 0.39.1 Available Now


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Just a bit late in reporting this news. Late last week version 0.39.1 of the Twisted Insurrection mod for Tiberian Sun was released. Featuring a long list of changes and additions, some of the most notable changes are large alterations to the balance and functionality of a number of units in the game, mostly made based on the input from Twisted Insurrection fans and players. For a complete list of changes, check out the 0.39.1 changelog. The Twisted Insurrection Client has also received some improvements in this new release....

  • FinalTI now saves maps listed as Custom rather than Standard in the game mode dropbox
  • Hyperlinks can now be clicked in chat sections
  • Incorporated followed game icons to CnCNet lobby
  • Added new game option: Disable Tech Units
  • Fixed a bug that caused the tray icon to sometimes linger after closing Twisted Insurrection
  • Added icons next to faction selection options
  • Improved client handling when checking for Administrative rights

You can download Twisted Insurrection 0.39.1 via the Twisted Insurrection client. Visit the official site for the standalone download and more details.




Latest OpenRA Stable Build Released


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The very latest stable build of OpenRA has been released and its available for download now. A lot of the development has focused on the Dune 2000 mod, which contains the most visible changes. A new sidebar, Sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home. The other mods were not neglected, though. In Red Alert, the biggest new feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and C&C, new single-player missions are available that will keep you occupied. Here is a list of changes that affect the game in general....

  • The server browser shows and allows joining games from any installed mod.
  • It is now possible to disable the “short game” mode that was forced in the past.
  • The player name and colour can now be set up in the settings dialog.
  • When creating a server, the game informs the host about port forwarding issues.
  • Left-click mouse orders have been markedly improved.
  • Some missions now support difficulty levels.
  • A huge number of smaller gameplay fixes and improvements, including:
    • Friendly units blocking the exit of a production building will now move out of the way if needed.
    • Units will no longer hunt cloaked units.
    • The spy plane in Red Alert will no longer lure your anti-air capable units across the map.
    • Planes will no longer collide with helicopters and push them out of the way.
    • Your faction will not be revealed to enemies when you have selected a random faction in the lobby.
    • In sell mode, the tooltip will now show the expected refund value for structures.
    • Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied.
  • A similarly massive number of performance improvements have been made in this release.
  • Many race conditions and crashes have been fixed across the board.

Read the full changelog for more details on this release. Visit the OpenRA site for the download.




How to Play Generals & Zero Hour Online from the Humblebundle


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In a quick post on their Facebook page, the C&C: Online team have posted a quick to guide to help those people who purchased C&C Generals and Zero Hour from the latest Humblebundle, get up and running to play online.

So following those simple steps you should be ready for battle via C&C: Online.




3D Printing the Hand of Nod


 

There is no doubt that 3D Printing is coolest thing ever, almost revolutionary in terms of what we can do with it. It's even cooler when someone decides to do a 3D print out of the Hand of Nod from Command & Conquer 3: Tiberium Wars. The video above shows you how it was done from start to finish.




Command & Conquer Legos Reboot


 

Command & Conquer Legos is coming back! This time, Command & Conquer Legos will be loosely inspired by various Command & Conquer mods, or simply going in its own direction. Either way, it is no longer following the official games.

 

So I’m rebooting the C&C LEGO series. The new series will loosely follow some of the mods around the C&C community and will also go in directions never made. Essentially, this is like the modded version of C&C Legos, because let’s face it, apparently I just can’t let go.

 

It should also noted that while it is still created by Zee Hypnotist, it is not officially part of the original series or have any involvement from CNCNZ.com.




Red Alert 2: Apocalypse Rising Beta 4 Testing Preview



 

W3D Hub developers are hard at work building up Red Alert 2: Apocalypse Rising, so here's some footage from a recent Beta 4 testing session for you to enjoy in which you can see features such as the newly announced Robot Tank in action! As always, you can also jump over to the W3D Hub development forum and share your thoughts with the AR team!




Throwback Thursday for 23rd April


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Another week, means its time for another edition of Throwback Thursday. With the new Star Wars: The Force Awakens trailer that was released to much praise last week, I thought we should go back at look actors from Star Wars movies that have appeared in Command & Conquer games. And from the looks of it there has been only two. First there is James Earl Jones, the voice of Darth Vader, he appeared in Tiberian Sun. But the today's Throwback Thursday looks back at Billy Dee Williams, who was Lando Calrissian in Star Wars. In Command & Conquer 3: Tiberium Wars from 2007 he protrayed GDI Director Redmond Boyle. A pivotal character in the Tiberium Wars storyline but I can't say it was memorable performance from Mr Williams. Although he always did seem so happy to say "Commander!" while addressing the the player directly to the camera! Maybe it was because he drank Colt 45 or was it because he was so cool all the time.

 

Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.




Quick Community News Bits


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We have a few Command & Conquer community news related items to mention. So here a summary of what's popped up in the past few days.

  • The Project Perfect Mod forums have recently moved to the new address of http://www.ppmforums.com. This is an effort to speed things up performance wise. So take note of the new URL, especially if you follow many of the mods and projects at Project Perfect Mod.
  • The Community Battlecast Primetime team have recently set up a new Tumblr page. It consolidates all their past episodes in to one location. At the time of posting, not all of the episodes have been added just yet though.
  • Take a look at the Facebook page for the Tiberium Icestorm mod and check out some of new artwork they have posted. There is artwork for the Tiberium Silo, Nod Attack Bike and the Nod Reckoner. Plus a really awesome piece of artwork featuring the Tiberium Vinifera Monolith.
  • For those who like Command & Conquer, and those who like Minecraft, and like the idea of it combined. The CNC Minecraft team have recently started a new TeamSpeak 3 Server (85.236.100.85:18337).

More community news can be found and posted in our C&C Community News forum. You are also welcome to send in your news tips to us.




Generals & Zero Hour in Humble Origin Bundle 2


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Both C&C Generals and it's expansion pack, Zero Hour, have been included the latest Humble Origin Bundle. Also part of the bundle is Dragon Age: Origins, Peggle, Dead Space 2, Medal of Honor Allied Assault War Chest and more. Remember, with Humble Bundle you pay what you want. At retail, these games add up to $134. But you choose to what to pay. If you decide to pay more than the average to get all of those games you will also get Plants vs. Zombies Garden Warfare, Dragon Age II, Bejeweled 3, and Mass Effect 2. Electronic Arts and Origin are forgoing the profits from this bundle, all of the proceeds that would ordinarily go to them are instead going to charity. So its a good cause. More details are available here.




Throwback Thursday for 16th April


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Its Throwback Thursday time once again. And today we are really winding back the clock, 20 years to be exact, to the original Command & Conquer in August 1995. It features something that has disappeared from the more recent Command & Conquer games, and probably from many other games too. The score screen. Correct me if I'm wrong, but I think Red Alert 2 and Yuri's Revenge were the last C&C games to have a score screen. And up to those games, Frank Klepacki even wrote music just for the the score screens. Back in the old days, after you completed that hard fought mission in the either GDI or Nod campaigns you were shown this screen that summarised how good you were. Yeah you beat the mission but the score screen always said you could have done better. And like all classic games of that era, you could type in your initials next your score for that extra ego boost!

 

Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #CnCTBT and #CNCNZTBT.



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