Idris Corporation Wallpaper
Saturday 13th March 2010 12:33 PM | Sonic |
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"The Idris Corporation, bringing your world...to life". Join the corporate entity and show your support with this new Command & Conquer 4 Idris Corporation wallpaper from Existor. Featuring the Idris Corporation logo on a dark Tiberium background. Available in a variety of resolutions.
Thanks to Existor for sharing his wallpapers with the rest of the community.

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C&C 4 - The Idris Corporation Story
Saturday 13th March 2010 12:07 PM | Sonic |
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There is new article on the on Official C&C Site that explains the story of Idris Corporation, their origins, what they do and key people behind this corporation. In the Command & Conquer 4 story, Idris Corporation is responsible for the construction of the Tiberium Control Network. Here's part of the article.
QUOTE Origin of Name:Idris is the Qur'anic spelling of Enoch, who was chosen by God for ascension to heaven. According to certain strains of Kabalistic mysticism, he later became Metatron, the voice of God... Backstory:The Idris Corporation began its life as GDI's internal "public works" division, responsible for much of the work maintaining and establishing Blue Zones in the pre-Tiberium War 3 era. In the aftermath of the GDI Council formalizing their alliance with Kane, this division was tasked with the construction and maintenance of the Nod leader's putative Tiberium Control Network and began to expand rapidly. The following year, faced with escalating Nod/GDI infighting as to the project’s direction, the council voted to spin off the division into an independent corporation, to be lead by an experienced, politically neutral figure – one Elias Caruso. To read more about Idris Corporation follow this link.

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Command & Conquer Retrospective at Big Download
Thursday 11th March 2010 3:04 PM | Sonic |
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With the release of Command & Conquer 4 fast approaching, Big Download have posted a Command & Conquer Retrospective that takes a pictorial look back at the entire Command & Conquer RTS franchise. Starting with the classics of Command & Conquer and Red Alert in the mid 1990's, then Tiberian Sun and Red Alert 2 in 1999/2000, the Generals era of the early 2000's, finally ending with the modern Command & Conquer era of Tiberium Wars in 2007 and Red Alert 3 in 2008.
It only covers the C&C RTS games so Renegade is left out. And while none of them are truly connected, at least universe wise, its still good to get update to date with this retrospective. Click here for more.

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Jackson Lanzing C&C Motion Comic Interview
Thursday 11th March 2010 11:39 AM | Sonic |
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Comic Book Resources have posted a new interview with Jackson Lanzing, the main writer of the Command & Conquer Motion Comic. In this interview he discusses show the idea of the motion comic came about, the partnership with Ape Entertainment. The discussion then shifts the actual Command & Conquer franchise and Command & Conquer 4. Here's part of it.
QUOTE Comic Book Resources: Jackson, what is your current role with the "Command & Conquer" franchise, and how did you end up on the motion comic project? Jackson Lanzing: I started at Electronic Arts Los Angeles (EALA) in late 2008 as a video editor, which was basically my day job while I pursued writing on the side. I worked on "Red Alert 3," "Uprising" and "Command & Conquer 4." About a year later, I was running the daily operations of Battlecast Primetime, a C&C-centric monthly webcast produced with the development team, while writing two comic books, "Freakshow" and "The Penguins of Madagascar" (alongside co-writer David Server) for Ape Entertainment.
Since I had experience in both comics and the "C&C" franchise, I was approached by EALA’s Chase Boyajian. Chase had come up with this crazy idea for a web-based motion comic prequel to the game. Needless to say, I jumped at the chance to write this innovative project. Since then, I’ve moved on from EALA to a full-time gig as a comics writer - so I guess my current role in the franchise is "fanboy."
Comic Book Resources: What made Ape Entertainment the right partner for this project? Jackson Lanzing:I had a pre-existing relationship with Ape, and have been nothing short of incredible in that regard. When Chase came to me with the motion comic concept, I immediately suggested we bring David Hedgecock and Brent Erwin (the publishers behind Ape) onto the project. We knew we wanted four different artists (one for each episode) and Ape provided an amazing line-up of talent, including Martin Coccollo, Joe Suitor ("Spider-Man/Man-Thing", "GI:JOE Special: Helix"), Micah Farritor ("White Picket Fences"), and Tony Vargas ("Bad Kids Go To Hell"). It’s been a total dream as a writer to work with such extraordinary talent on such a new and exciting project. To read the full interview, follow this link.

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BattleCast Primetime - The Final Curtain Call
Thursday 11th March 2010 11:08 AM | Sonic |
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With all the staff changes at EALA it seemed inevitable that BattleCast Primetime would eventually come to end. And sadly the next episode of BattleCast Primetime will the last one. Originally beginning back in August 2007, BattleCast Primetime was the main creation of David Silverman, it also spawned 2 spin off shows called Command School and Aftermath. Each show was hosted by the development team, mainly fronted by David Silverman and Raj Joshi along with Community Manager, APOC, always appearing in his corner. It featured many special guests like Joe Kucan. BattleCast Primetime even went on the road to locations such as London, England and Cologne, Germany. Community Manager, APOC, posted this announcement on the Official C&C Forums. Along with a special request for the final show.
QUOTE Hey everyone, Pardon the tardiness and interruption, and as the title suggests, i'm here to announce that the next episode of BattleCast Primetime will be our final curtain call, the final episode. It's the epic conclusion to the BattleCast Primetime Saga. What many coined as the first ever monthly "Sportscenter" show for any game, igniting on August 14, 2007, has evolved over 2 years, over 24 episodes, spanned the globe, and become a C&C community sensation. Love it, or hate it, BattleCast Primetime, and its family of Command School & Aftermath, have carved a gigantic place in C&C history, and won't soon be forgotten after the final "see you on the battlefield". Raj, APOC, The 10, the Main Event, a couple surprises guests, how will it end? With a bang, the same way it started. We're currently in production on the final episode and don't have a determined live date, but I'll keep you posted. This being our last episode, I'll tell you the date when I am 100% confident. We're gunning for the end of this month if you must know. Also, for my final APOC's Corner, I am looking for the best "C&C Corner" Photos to showcase in the background. "Corner" can be determined however you'd like, but ideally, i'm looking for photos showing great C&C collections, you and C&C, in-character photos, you as KANE, the best C&C fan photos to display in my community corner background. Show me what "your corner" is, and you may end up in mine. Submit your photos to APOC@ea.com. With a heavy heart, I sincerely hope the C&C community appreciates our final episode and the 2year+ run we took you on with BattleCast Primetime. The future may hold something new, but this is the final chapter, of this BattleCast Primetime Saga. Looking forward to your photos, APOC Click here for the original thread. On behalf of the CNCNZ.com team I would like to thank David Silverman, Raj Joshi, APOC and the entire BattleCast Primetime production team at EALA for giving us some great entertainment over the past 2 or so years. If you would like to watch any episode of BattleCast Primetime, Command School or Aftermath, check out our Command & Conquer TV section. Every show from the beginning can be found there.

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C&C 3: The Forgotten News - Mission 3 & Forgotten Fiction
Wednesday 10th March 2010 1:31 PM | Sonic |
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A fresh new update has been posted on the C&C 3: The Forgotten site. This a massive mod for Command & Conquer 3 that adds and entire for The Forgotten faction. The latest update gives us a detailed look at the story of The Forgotten. Part of this story is Mission 3, designed by Predatore and featuring the Training Grounds created by Kane Nash. Check out the sample screen shots below.
QUOTE In the Forgotten base above, you can see the Training Grounds, created by Kane Nash. It will permit you to upgrade your infantry forces, the better to take the fight to the superpowers. You can see more images on our Media page. Sometimes, missions, even missions with videos, aren't enough to give all the depth we'd like to our story. So for those of you interested in learning more about the mysterious Forgotten, we've begun a new series called "Forgotten Fiction." It's a series of artifacts from the time in which the mod takes place. The first one is the Morning Dawn Report, a short GDI Intelligence piece on an operation into the Red Zones and their encounters with the restless natives. Give it a look (PDF) if you want to learn more about our unique universe. Visit the C&C 3: The Forgotten site for the full update.

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Inside the Music of Tiberian Twilight
Wednesday 10th March 2010 12:50 PM | Sonic |
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A brand new blog written by Command & Conquer 4: Tiberian Twilight Audio Director, Nick Laviers, has been posted on the Official C&C Site. In this, the first of a series of three blogs, Nick covers the creation the music in Command & Conquer 4: Tiberian Twilight and he includes extra info about the work of each of the three composers. Here's a sample.
QUOTE There is a musical term 'Leitmotif' which basically means a 'recurring tune associated with a person, place, thing, etc...' Tiberian Twilight uses leitmotif extensively. James had the task of coming up with the tunes for the two factions and the main characters in the game. The idea was for the tunes to say something about what they stood for. Then these themes could be orchestrated differently to represent different settings and moods.
GDI Theme This ended up being the main theme for the game because the graphics in the main menu have a GDI styling. James actually wrote two where the main menu look and sound would differ depending on whether you were playing as GDI or NOD, however, not all great ideas always come to fruition.
The mood of the GDI theme is military and heroic, as you can hear from the big brass melody line. Like all the other GDI tracks, it uses just orchestra. No singing or electronic instruments. Here are some samples: (1) Is the 'basic' GDI theme as it appears in the main menu, (2) as it appears in the first movie of the GDI campaign underscoring the dialogue, (3) in a 'getting down to business' style as heard in the early missions of the game and (4) in a combat setting. As you can tell by the quoted text above you can listen to samples of all the tracks discussed through out the article. So click here to read it.

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