Red Alert: A Path Beyond 3.0.2.0 Released


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W3D Hub have released version 3.0.2.0 of Red Alert: A Path Beyond. A lot of the changes in this release are based on fan feedback. This patch contains mostly balance changes, but there are other things in the update as well like an overhauled Master Control Terminal, some  new sounds, changes to Coastal Influence's Soviet base, and more. To see the full list of changes, follow this link. You can update to version 3.0.2.0 via the W3D Hub Launcher.




Throwback Thursday for 4th February


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This week's Throwback Thursday goes back to the original Command & Conquer from 1995 with a look back at another iconic unit, the Brotherhood of Nod Flame Tank, also known as the "Devil's Tongue". Armed with twin fixed flame cannons joined to two large pressurized napalm tanks mounted on the back. The driver's canopy is located between the giant flame-throwers. Designed to intimidate and strike fear in their enemies, Nod used the Flame Tanks for eliminating infantry. Many have fallen to the hot flame of Devil's Tongue. The Flame Tank was one the of the mainstays in Nod's arsenal and it's definitely an iconic C&C unit.

Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.



OpenRA - Red Alert 2 Allies Gameplay Video


 

Some new gameplay footage of the Red Alert 2 mod for OpenRA has been posted. It is still a work in progress, the video is from a development version. There are still many missing and unimplemented features but what is demonstrated looks very impressive. Check it out in the video above.




Imperial Age for C&C Renegade Joins W3D Hub


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Imperial Age for C&C Renegade is the latest project to join the team at W3D Hub. Imperial Age aims to deliver dynamic gameplay with many new units, vehicles, and weapons. Some of its features include....

  • The current build has around 120 vehicles; 60 per team. This number is not including aircraft, naval units, Forgotten and neutral vehicles. Each vehicle has its own passive abilities and role to play.
  • 20+ maps, each with their own unique way of playing. Some maps are best suited to open vehicle combat, others may see good choke-points to build barricades and place minefields, while some may feature hazards such as quicksand!
  • Research and upgrade terminals to improve your team's vehicles and weaponry.
  • On maps with Construction Yards, you can restore base structures depending on costs.
  • Vehicles have weak points, and in some instances you may even land critical hits.
  • Faster paced gameplay than Vanilla Renegade.

Check out the announcement topic right here. More details about Imperial Age are expected soon.




C&C Music Monday - The Red Menace


 

New to CNCNZ.com. Starting this week, each Monday becomes Music Monday. We share our favourite tracks from the lengthy archives of soundtracks from all of the Command & Conquer games. Perhaps your favourites will show up. This week, its the "The Red Menace" from the Red Alert 3 soundtrack. This one is signature Frank Klepacki. Hardcore metal, perfect for the battlefield. A new track will be posted next Monday. Share this on social media using the hash tags #CnCMusicMonday and #MusicMonday.




C&C:Online Currently Offline - Updated


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For the past 10 hours or so, the C&C:Online server has been unavailable. There hasn't been to much reported that explains the cause of the server downtime. The problem is with the hosting company of the C&C:Online server. The C&C:Online team hope to have it back up and running soon. UPDATE: C&C:Online is now back online once again.




Throwback Thursday for 28th January


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For Throwback Thursday this week we go back to Command & Conquer 3: Kane's Wrath from 2008. Featuring the return of the Titan and the Wolverine. Since EA had a lot of plot holes and contradictions to patch up after Command & Conquer 3: Tiberium Wars, it actually worked rather well because we got to see two of the popular GDI units from the Tiberian Sun era make their return. Both units were part of the GDI Steel Talons sub faction. The Steel Talons specialised in using untested technologies on the battlefield, it seemed odd to be using older tech like the Titan and Wolverine. But these were not same Titans and Wolverines, these are their Mk II variants, packing a bit more punch than their original counterparts.

 

Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.




Red Alert: A Path Beyond Delta Trailer & 3.0.1.0 Patch


 

W3D Hub have uploaded the Red Alert: A Path Beyond Delta Trailer and delivered a the v3.0.1.0 patch as well. This updated version of the game, based on player feedback, features map adjustments, infantry, vehicle, and boat changes, several aesthetic improvements, and more. You can learn more about this update by clicking here. So watch the new trailer above and grab the latest patch via the W3D Hub Launcher.




Renegade X 5.14 Hot-Fix Patch Released


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A quick hot-fix patch for Renegade X has been released. Version 5.14 includes the following changes.
  • Removed 'stand-by' text with remote C4. Players can count to one second.
  • Chem Troopers are now immune to damage from blue Tiberium (like on Mesa II)
  • Added all of those view fixes listed in the last patch.
A manual download is available for those who need it. Or you can just update Renegade X via the launcher. The full details about this patch are available here.



Throwback Thursday for 21st January


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We are going back to multiple years for this week's Throwback Thursday. Many of the Command & Conquer games began life with a different logo to what see on the box covers for them today. During the alpha/beta stages of development of the original Command & Conquer in 1994, the game featured a slightly different logo. We don't know what made Westwood change it though. Fast forward to 1999/2000, Red Alert 2 was announced featuring an odd looking logo, it was soon changed one that matched the first Red Alert logo. In 2001, Yuri's Revenge was announced with a simplistic looking design, this was also changed later to fit with the Red Alert 2 style. In 2006 when Command & Conquer 3: Tiberium Was was revealed, EA used a very different looking C&C logo, with a modernised twist and a big green stylised number 3 behind it. The logo was redesigned some months later and looked much better. In 2008, Red Alert 3 was announced sporting a very eye catching logo, complete with backwards lettering to go with the game's Russian artwork theme. The logo was changed to a more simple looking one though. But I think it would have been cool to keep the first one. Of all these unused logos for C&C games, which one looks the best to you?

 

Remember, you can click on the preview to see a larger and more detailed image. Don't forget to check out the Throwback Thursdays archives if you've missed a week. Check back again next Thursday for another Throwback. Send in your ideas for future instalments. We encourage you to share this on social media using the hash tags #ThrowbackThursday, #CnCTBT and #CNCNZTBT.



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