2009 - A Year in Review

Let us take a trip back in time, but not too far back. Let's look back on the year 2009, what were
the highs and what were the lows. How did the year 2009 compare to 2008 in
terms of Command & Conquer and its always volatile community. A lot has
happened this year and covering it all in this review would take weeks. This is
review is covering selected highlights and key news items. So here we go, the
past 12 months in the Command & Conquer community!
JANUARY
We kicked off the new year with
a huge announcement, another C&C game. On the 9th of January Red Alert 3: Uprising
was announced. This was the one and only expansion for Red Alert 3 that was
released back in October 2008. Reaction was mixed when news of the announcement
went live around the community. Many fans were concerned about EALA's plans
that turned out to be a digital download only. What this meant was, if you wanted
to purchase Red Alert 3: Uprising you had to download it. There would be no
retail release, no DVD version.
Also early in the
month of January, the Renegade X team began
teasing us with a gameplay trailer that was nothing
short of impressive. This trailer would set in month an almost 10 month wait
before the community would get their hands on this total conversion mod for
Unreal Tournament 3.
Another interesting piece news from the
first month of 2009 was the announcement that Red Alert 3 was being nominated
for a Writers Guild
Award, in the best video game writing of 2008 category. This surprised many
people simply because of how wacky and corny Red Alert 3's storyline was. In
the end it didn't win the award, that went to Star
Wars: The Force Unleashed. But it just an honour to be nominated right?
Hot on the heels of the Red Alert 3: Uprising announcement was the news
of the first two actors who be joining actors from Red Alert 3. They were Holly Valance, most well known as an Australian singer/actress. And
Malcolm McDowell, who has appeared in numerous television series and movies.
The rest of January continued with plenty
of Red Alert 3 coverage including some
much needed patches. And towards the end the month, EA made an unexpected
announcement. It was Red Alert 3 for the Playstation 3. Dubbed the
"Ultimate Edition". This news seemingly came out of nowhere because
after the release of the PC and Xbox 360 versions in October 2008, the Playstation 3 version appeared to be dead and buried.
By the end of the
month we had found out who else would be starring in the Red Alert 3: Uprising
cast. And it was clear EA had spared no expense with the likes of 16-time world heavyweight wrestling champion, Ric Flair, as
Commander Hill, Jamie Chung, (Dragonball Evolution), Malcolm McDowell (Heroes,
Clockwork Orange, Wing Commander), Jodi Lyn O'Keefe (Prison Break), Holly
Valance (Neighbours) and returning from Red Alert 3 were Gemma Atkinson and
Ivana Milicevic.
FEBRUARY
During February, EA's marketing machine was in full
gear with start of the sometimes funny Flair Versus Bear video series. In these
short videos the former WWE wrestler, Ric Flair, would take on the challenges
of a Soviet bear. The last of the Flair Versus Bear instalments was very underwhelming to say the least, it
was just a simple wrestling match between Flair and the Bear. It was kind of
disappointing because we all expect something more interesting and hell of a
lot funnier.
On the CNCNZ.com side of thing. The site,
or more specifically, the forums received some upgrades. It was decided that
our massive downloads section would be integrated into our forums using and
add-on that is designed to make things easier for all involved. This would be
the beginning of a month of fighting and many attempts trying to make it work.
In the end it did not work and it was eventually removed. Our downloads section
was then recoded, rebuilt and merged back into the main site.
As we began learning more and more about Red Alert 3: Uprising, such as some the unique
units like the Empire of the Rising Sun's Giga-Fortress and the Allies Cryo
Legionnaire. Videos that featured previews of Red Alert 3: Uprising's Commanders
Challenge began appearing on the Official C&C Site. Clearly EA were hyping
the Commanders Challenge as one of Uprising's biggest selling points.
By the middle of the
month there was more Uprising promotion. These were special videos featuring Valentine's
Day messages from the ladies of Red Alert 3: Uprising and Commander Hill
(Ric Flair).
February also saw
the release of the very popular Red Alert 3 Map
Generator. An interesting fact, this was something that
EALA had deemed impossible to do. But once again the community changed that.
Now fans could side step the steep learning curve of getting to grips with the
Worldbuilder and create simple maps for Red Alert 3 with ease.
Red Alert 3 was
patched to version 1.07 during February. This was a much needed update to
correct some bugs and exploits that were lingering since its retail debut. Many
mods started to appear in the news more frequently as well. Heavyweight mods
such as Tiberian Dawn, Asylum, Mideast Crisis 2 and Renegade
X all featured massive updates and in some cases playable versions were
released like Mideast Crisis 2.
And speaking of
things being released. As a part of the sixth
anniversary of Command & Conquer Generals in February, EALA released Black Sheep - The Lost
Mission of C&C Generals. Never before
seen and a controversial Global Liberation Army mission that was not included
in the game’s original 2003 release. Apparently it had been hidden away in a
secret location at EALA for the past six years.
MARCH
Early in March the final results for Mod DB's 2008
Mod of the Year Awards were finally made available, yes you read that right,
it's an almost 3-4 month process for these big mod awards. And it was great to
see Command & Conquer modding was front and centre with the likes of Renegade
X and Mideast Crisis 2 capturing the
third and fourth places respectively in the Best Upcoming Mod category.
Meanwhile Red Alert 2: Apocalypse Rising placed third in the Best Indie Game
category. This was after 114000 votes were cast and counted.
On the 12th of March Red Alert 3: Uprising was officially released
and made available for download from various online stores like the EA Store
and Direct 2 Drive. The whole download process was a new thing to many people.
Some were daunted by the massive 5 GB download that awaited them. Many people
reported problems when purchasing via the EA Store. Eventually all the problems
were resolved. To this day people are still wondering when Uprising will made
available as retail package on store shelves. Clearly that's never going to
happen now.
Many fan sites were
giving away download codes to get a free copy of Uprising. Including CNCNZ.com.
Our contest asked fans to submit something telling us
why they deserve to win a Red Alert 3: Uprising download code. Most importantly
it needed to be funny, it needed to make us laugh. Unfortunately people missed
the point entirely and in the end the downloads codes were awarded to people
who showed the most effort.
Towards the end of March EA announced its
mobile gaming range that would be debuting throughout 2009. One of these games
was to be a Command & Conquer game. At the time that was all the
information we had. More on what this game turned about be is covered further
in this review.
By the middle of March I felt it was time
refresh the site just a bit. On the 17th of March our new layout went live.
Still sporting the famous blue and gold colours, because everyone likes the
traditional blue style but with a key change. A fixed width design to fit
widescreen resolutions. This also introduced our new Command & Conquer 365
theme. Command & Conquer 365 almost became the new name and identity for
CNCNZ.com but those plans were dropped after I decided it would be better to
keep our CNCNZ.com name going, a name that has been around for over a decade.
So the Command & Conquer 365 name was reworked, changed around and eventually
became the theme for our news coverage. Command & Conquer 365 is what
we do. Command & Conquer news coverage all year long for 365 days!
Late in March CNCNZ.com jumped on the Twitter bandwagon.
From this point on we began keeping our Twitter followers updated with the latest
C&C news on a daily basis. This move proved to a winner for CNCNZ.com,
despite a poll we ran asking if people were interested in it at all. Each time
a news item is linked to, posted via Twitter, it gets around 100 views in a
matter of minutes. Plus it was all about embracing new technology to spread the
Command & Conquer news to new fans.
APRIL
April began with news of another patch for Red
Alert 3. This was patch 1.10. It was simply a hot fix patch to correct a
network online issue preventing users with no internet connection from
accessing the game. Also on released for Red Alert 3 was the long awaited Red
Alert 3 Mod SDK. Opening the door for the modding community to get creative and
showcase their own mods. Various add-ons and art source packs were also made
available to assist both the beginner modders and advanced modders.
The usual April Fools jokes appeared. The
most notable prank was the profile for the "Mammoth
Tank" being added to Red Alert 3. This was a joke of course but many
people were fooled into thinking it was actually going to be included in the
game at some point. Modders would get the chance to use it
though.
Early in April we reviewed Frank Klepacki's
latest solo album, "Infiltrator".
This was some of Frank's finest work to date on this CD. It was a return to the
style of the original Red Alert era, and perhaps even some Red Alert 2 memories
as well. Any Command & Conquer fan that digs the retro Command &
Conquer soundtracks would enjoy "Infiltrator". Frank was nice enough
to personally send me a free autographed copy as well.
The month rolled on, and new life was given
to an old C&C game. And by old I mean the original C&C that started it
all. Nyerguds released v1.06b of his Unofficial Command & Conquer 95 Patch. This patch was compatible with both The First Decade and
the CD version of C&C95. That includes the C&C95 ISOs which EA has
released. Once the patch is installed on a First Decade installation, it
automatically enabled the game's ini-controlled no-CD mode. The patch even
including several program bug fixes, graphics updates, mission fixes and new
features, like the advanced options in conquer.ini, and a 1024x768 high
resolution mode accessible through CCSetup.exe.
April also gave us our first hints at the
next Command & Conquer game. As rumours and speculation began to surface.
We found out about something called "C&C Arena", was this Command
& Conquer 4? Was it something completely different? There were even rumours
suggesting it may be an MMORTS game.
In a logical move, download sections for
both Tiberium and Red
Alert were added to the Official C&C Site. Finally the official source
for C&C had links to all the patches, tools and various add-ons for C&C
all centralised in one location. A Generals section was mentioned but was never
added.
Throughout April the Commanders
Challenge Speed Corner series of articles started appearing on the Official
C&C Site. Because let's face it, some of those Uprising Commanders
Challenge missions were hard and these articles helped people find the best
ways to best these challenges.
And to close out the month, Command &
Conquer, the classic RTS, that started it all way back in 1995 was inducted to
IGN's Videogame Hall of Fame. And deservedly so!
MAY
May started with new contest. APOC launched the Save Yuriko Contest on the Official
C&C Site. Prizes included a Logitech Z-5500 surround sound speaker system,
Logitech PS3 Wireless controllers and headsets, Red Alert 3: Uprising for PC,
Red Alert 3: Ultimate Edition for PS3, Red Alert 3 for MAC, and exclusive rare
Yuriko t-shirts.
Many mods started showcasing their work to
the community. We got our first look at The Red Alert mod for Red Alert 3 from
CNC Labs, C&C 3: The Forgotten, another mod from CNC Labs, released a new
trailer featuring mostly combat footage, it showed off all of the infantry in
the mod. And then something completely different. Derelict Studios
announced that the TAKTICS mod would be making the jump to Red Alert 3. The
Awakened Kingdom: The Initial Chaotic Strike or TAKTICS for short is set in the
Mario universe. It introduces a brand new story, three new and completely
different factions, new infantry and vehicles to crush your enemies with, new
buildings to create your methods of destruction and, of course, new terrain to
play in.
Since we were already on Twitter we decided
to give CNCNZ.com a presence on
Facebook as well. You could now become a fan on our Facebook page and keep
up with the news.
Tiberian Dawn for Command & Conquer 3: Tiberium Wars
was another mod we followed, in May they impressed everyone with their gameplay
trailer. And not be out down by anyone,
the Renegade X team
gave a us an up close and personal look at the Brotherhood of Nod in their mod.
With all the rumours about the next C&C
floating around we ran a poll on CNCNZ.com during May that asked what everyone thought the
next C&C game would be. Was it C&C 4, maybe another Red Alert game,
would EA dare make another Generals, or
perhaps it would be something completely different like a C&C FPS or MMORPG.
In the end everyone was expecting an announcement for Generals 2. How wrong
would they be?
At the end of the month RA3boards.com was opened.
With this new site you could monitor your Red Alert 3 statistics and match
history. Use it to view detailed statistics and create custom leader
boards, search for RA3 players, track
detailed stats and full match history, view detailed win/loss information and
per-map performance breakdown and create and customize leader boards for clans
or your friends.
The last thing we featured in May was a
different approach to our monthly Roundtable Discussions. For the first time
ever control over the questions was put into the hands of the fans, our core
veteran team of panellists have did their best to answer questions covering
EA's post release support, famous names in the games, C&C on the Wii,
Generals 2 speculation, Art of C&C book, Improving special editions of
future C&C games.
JUNE
June began with the news about Red Alert for iPhone
being confirmed. It was the first Command & Conquer game to appear on the
iPhone. Around the same time we also learned that we would not be seeing any
major Command & Conquer announcements concerning the future of the
franchise at E3.
Our friends at Planet C&C celebrated
their 10th birthday, it joined other long running fan sites like CNC Den, RA Den and of course our
own CNCNZ.com as a 10 year
veteran. All of these sites have been through it all this past decade but Planet C&C was the
first site to begin its life covering all the C&C games.
APOC's army upgraded with the arrival of
2POC as the C&C Co-Community Manager.
He is another point of contact for the community.
Another new site opened its doors to the
community during June. TheGunrun launched CNC-Live.com. A broadcasting website dedicated to bring you
the best in live C&C coverage. It also features a completely interactive
chat room for spectators to comment on the matches, as well as the TheGunrun's
personal commentary and music. It has a blog to archive personal VODs and post
dates to future broadcasts. If there is a tournament that involves C&C it
is going to be broadcasted live on CNC-Live.com!
TheGunrun was also busy on the modding
scene. June saw the release of his C&C
Retarded: Red Cocaine mod for Red Alert 3. A mod that adds a "Ridonkulous" twist to the game play of Red
Alert 3, adding new BAMF Units and Structures and making your Red Alert 3
dreams come true. So many uncountable and awesome changes becomes one hell of
an epic game of C&C. The C&C Retarded Mod Series has been known as the
De facto mod for achieving the utmost fun in Command and Conquer.
We also found out in
June that Sean Decker, formerly a producer who worked
on C&C Renegade at Westwood and who was the General Manager of DICE, was
named the new General Manager of EA Los Angeles. He took over from Mike Verdu
who moved on to new endeavours in the area of social gaming.
June once again fuelled the Command &
Conquer 4 rumours, as a survey
that hinted at Command & Conquer 4 was the next game. This survey was
sent out to an unknown number of C&C fans, it strongly suggested that the
next C&C (possibly C&C 4) could be an "RPG-like player
progression, persistent in both single player and Multiplayer modes, co-op
play, and new stylized, live-action cinematics". This survey later went on
to say that this game could possibly be an "epic conclusion to the 15-year
series". It then asked fans if they found the possibility of a conclusion
to C&C appealing. The survey then continued with more questions that covers
what fans would like to see in future C&C games.
Another month meant another patch for Red
Alert 3. Patch number
11 was the biggest one to date. Not only did it correct several exploits
and critical bugs, improve balance with an array of specific fine tuning
changes to each faction. It also added two free maps from Red Alert 3:
Uprising.
JULY
On the very first day in July, the third release of
Blitzkrieg II:
The Finest Hour was made available. "After a development that
outlasted the real World War 2", this huge total conversion mod for C&C
Generals offered more than 50 units per side, a grand total of 20 missions, and
never before seen special powers such as Gliders and controllable Super
Weapons. From the 1939 lightning fast Blitzkrieg into Poland, towards Britain's
Finest Hour and Germany's Darkest Hour in 1945.
July saw changes to the hosting line up for
BattleCast Primetime, with Command & Conquer TV and BattleCast Primetime
creator David Silverman leaving EALA. We even ran a quick poll to see
who the fans wanted to see join Raj Joshi as a co-host. Everyone voted for
APOC to take the spot.
After a couple months guessing and
speculating about the next Command & Conquer game. And despite EA's UK PR team jumping
the gun. Command & Conquer 4 was officially announced on the 10th of July.
The story of Command & Conquer 4 takes place after the events of the
critically acclaimed Command & Conquer 3: Tiberium Wars.
The year is 2062
and humanity is at the brink of extinction. With only six years left until the
mysterious crystalline structure Tiberium renders the earth entirely
uninhabitable, the two opposing factions – Global Defense Initiative (GDI) and
the Brotherhood of Nod – inevitably find themselves in desperation for the same
cause: to stop Tiberium from extinguishing mankind. The unthinkable becomes
reality and Nod’s enigmatic leader Kane takes off for GDI headquarters. What is
Kane planning in the heart of his enemies’ base? Command & Conquer 4 draws
the epic conclusion to the beloved Tiberium universe, where fans will learn the
fate of Earth, Nod, Tiberium, GDI and most importantly, Kane’s motivations
behind his decade-long plan.
And believe or not. We got another patch for
Red Alert 3 in July. Patch version 1.12 was not a big game changing patch like
1.11 was. This patch was to fix the nasty balance exploit error with the Allied
Assault Destroyer. This would be the latest patch that Red Alert 3 would receive.
It was also revealed in July that Louis
Castle, who was influential in the development of many games in the Command
& Conquer franchise and who co-founded Westwood Studios with Brett Sperry
in 1985 was leaving his position at Electronic Arts to head up a new position
as the CEO of GarageGames' InstantAction.
With the announcement of Command &
Conquer 4 there was, as expected, a flood of news concerning the new game. This
included the first
ever debut trailer that sets up the story. Even though it was early days,
it was already confirmed that James Hannigan and Timothy Wynn, who worked on
the Red Alert 3 soundtrack, would be joined by composer Jason Graves (Dead
Space) as the team responsible for the Command & Conquer 4 soundtrack.
Unlike Red Alert 3, veteran C&C composer, Frank Klepacki, would not be
working on Command & Conquer 4.
In July it was time to have another contest
on CNCNZ.com and give away more free copies of Red Alert 3: Uprising in our
Second Chance to Score the Game for Free contest. Looking to promote our
Twitter feed, this contest was kept very simple. Follow CNCNZ.com on Twitter
and "Retweeting" a short message would put
fans into the random the draw to score a copy of the game.
BattleCast Primetime 2.0 went live in late
July. With a brand new look, new opening graphics and new theme music by
veteran C&C composer, Frank Klepacki, it a was fresh start. Raj Joshi was
the new lead host and in this first instalment of BattleCast Primetime 2.0 he
was joined by Joe Kucan for the whole show.
To close out the month. The Renegade X team once again teased us
all with their Summer
2009 Trailer. Showing of more gameplay than ever before. I personally think
the Renegade X team won even more
fans and followers with the release of this trailer.
AUGUST
August was of course dominated by Command &
Conquer 4 news. But there still more Red Alert 3 coverage as EA announced Red
Alert 3: Commander’s Challenge would be making its way to the Xbox 360 and
PlayStation 3. The Commander's Challenge was previously introduced in the PC
exclusive, Red
Alert 3: Uprising, Commander's Challenge is different compared to Uprising.
Commander's Challenge offered 50 intense challenges against a set of nine
different commanders while Uprising on the PC had the same game mode, plus the
mini campaigns for the Soviets, Allies, Empire of the Rising Sun and Yuriko.
In early August we were treated to a "Director's
Cut" version of the debut trailer for Command & Conquer 4. What is the Messiah's ploy in aligning with
GDI? What is the significance of the Tacitus? Why is Manchester covered in
Tiberium?!? Sam Bass commentates and offered insight to various aspects of the
debut trailer.
On August 21st to August 23rd a special
event took place in Cologne, Germany. It was the largest the community summit
ever called C&C CommandCOM 2009. Coinciding with the Gamescom Convention.
The C&C team from EALA was be there along with many representatives from
C&C fan sites. And yes so was CNCNZ.com. We sent Koen to this mega event
where he got to play test Command & Conquer 4, attend the main Gamescom
show. Meet Joe Kucan and more. The full CommandCOM trip report can be found here
if you want a recap of that. Koen took advantage of the CNCNZ.com Twitter feed
and posted live updates and photos directly from CommandCOM.
During CommandCOM, Tiberian Twilight was revealed
as Command & Conquer 4's subtitle. The Tiberian Twilight name has been a
name that has circulated around the community for many years now, and it's
great to see that its finally going to be officially used. We secured this
short move of the big reveal.
To end the month, the Command & Conquer
4: Tiberian Twilight box was posted as nice hi-res art. The box design matches
the previous games like Command & Conquer 3: Tiberium Wars and Kane's
Wrath.
SEPTEMBER
The Command & Conquer 4: Tiberian Twilight news
just kept on coming for the entire month of September. With the usual
assortment of previews, Q&A's, screen shots. Even video interviews with the
likes of APOC, Joe Kucan and Mike Glosecki. So it was a busy month but there were
two other news items stick out the most....
At the beginning of the month we took a moment
to mark the 14th anniversary since the release of the original and all time classic Command
& Conquer. Arguably this is the game that started the RTS genre and made it
so popular throughout the late 1990's and of course this past decade.
And then there was the news about the new EALA
General Manager, Sean Decker. In an article posted at GamesIndustry.biz he stated that "Right now the
majority of our players play single player, but when they're done with the game
about 40 per cent go on and play online". This news item fuelled a lot of
discussion. While we never really confirmed how they came up with this figure
it certainly painted a clearer picture of what EALA are attempting to achieve
with Command & Conquer 4: Tiberian Twilight. Bridge the gap between single
player and multiplayer.
Red Alert 3 Commander’s Challenge was
finally made available to Xbox 360 and Playstation 3 gamers during September.
Finally the console players could get their hands on at least a part of Red
Alert 3: Uprising that PC gamers had been enjoying for many months already.
For the majority of the month, fans were
given the opportunity to name two The Forgotten units in Command & Conquer
4. Contests were held to find these names. First the Forgotten Gorilla was officially
renamed as the "Ironback". In the second
contest, the Forgotten Mutant Bus was given the name "Scrapbus".
By late September, the Official C&C Site
at CommandAndConquer.com was transformed into a new full featured site
replacing the teaser site that stood before it. The new site was a big leap
forward. It now featured an RSS feed, a dedicated section for BattleCast
Primetime and plenty of Command & Conquer 4 details.
OCTOBER
We started October with a bang, and it was the long
awaited release of Renegade
X. The very first playable version released to the public. Beta version 0.35
was not a complete version but the essence of the original Renegade was very
much present with C&C Mode, the units and structures were all recreated, updated
and improved upon, harnessing the power of the Unreal Engine.
October was turning out to be a month for
modding. Early in the month, MidEast Crisis 2 released a huge two part update. The first
one contained a detailed post-mortem production report on what the team thought
went right, what went wrong and the plans for the mod's future development.
Meanwhile the Tiberian
Dawn Redux mod team released a trailer for version 1.3 of their Zero Hour
mod. And announced that the mod would be released just in time for Christmas. The Blitzkrieg 2
mod team sent word that the official site for their mod had gone multilingual,
it was now in English, German and Russian.
Red Alert on
the iPhone got its own section on the Official C&C Site late in the
month. This new section showed a summary
of features, an introductory first look video and a whole bunch of in game
screen shots. It was about the same time when we also heard that Red Alert
iPhone had been pushed back to a November released date.
On the 24th of October CNCNZ.com marked
another milestone in the long history of the site. Celebrating 12 years in the
community. It was hard to believe we were already 2 years into our second
decade. There were some plans to celebrate the 12th anniversary with some
tournaments for both the classic Command & Conquer games and the newer
Command & Conquer games, sadly these plans never ready got past the idea
stage.
Also later in the month, CNC World officially turned
the big 10. And launched the first of two birthday contests.
NOVEMBER
It turned out that the delay for Red Alert iPhone
was only a short one, and it was finally made available for purchase from the
Apple App Store for iPhone, or iPod Touch. It allowed you to experience real-time
C&C strategy as the Soviet or Allied factions. Control the battlefield with
touch-screen power in up to 12 combat levels. Create and command war squads in
realistic environments. Manage supplies with an intuitive combat system, and
escalate the game with hi-tech weapons you develop.
Early that same month. I discovered that
YouTube had suspended the CNCNZ.com YouTube channel for reasons out of my
control. Yes we had some videos that probably shouldn't had been uploaded there
but I had seen worse on other channels. The suspension removed all traces of
the popular Tiberium Legos videos in the process. I had to rethink my plans for this area of CNCNZ.com after
this happened.
There was some more fantastic recognition
for the Renegade X
team. The popular total conversion mod for Unreal Tournament 3 was awarded ModDB's Staff Selection Award for
October 2009. Renegade X took the honours from other popular non Command
& Conquer mods
like Insurgency, Neo-Tokyo, and many others.
By the middle of the month we all shocked
by the news about Electronic Arts had decided it would be eliminating 1500
jobs, cutting a dozen in development games and closing several facilities. And according to multiple
sources, those cutbacks include studios like Pandemic, Maxis and nearly the
entire Command & Conquer team at EALA. This really hit the community hard.
It possibly spelled the end for the Command & Conquer franchise.
We got confirmation of when Command &
Conquer 4: Tiberian Twilight would hit store shelves. EA announced that gamers worldwide
will experience an all new way to play RTS games when Command & Conquer 4
Tiberian Twilight releases in North
America on the 16th of March 2010 and in Europe on March 19th of March 2010.
Shortly after the release date
confirmation. The first game play trailer for Command & Conquer 4: Tiberian
Twilight was released. For many this would be their first look at actual
gameplay. Reaction to Mechanics Revealed Trailer was mixed.
Despite the doom and gloom hanging over the
Command & Conquer 4 team at EALA they still had a game to finish. And part
of the development was often talked about but ever so secret Beta Test. By the
middle of the month more and more people were given access to the closed the
beta. Including many from CNCNZ.com staff. Along with Red Alert 3 Premier
Edition owners, Name the Game/Unit contest winners, those who pre-ordered
Command & Conquer 4 and GameSpot paid members were privately testing the
game. But due to an NDA, no public discussion was allowed.
The Renegade X team, keeping to their release announcements, successfully
delivered another major update for their
fantastic Unreal Tournament 3 total conversion mod. This updated version, 0.40,
featured lots of tweaks and fixes to the overall game play as well as a brand
new recreated map, Volcano.
Our first hints of the shape the Command
& Conquer franchise could take after Command & Conquer 4: Tiberian
Twilight is released started to appear in the news throughout November. We
discovered that Jon Van Caneghem, formerly of Trion World Network "has
recently joined EALA to transform Command and Conquer with some sort of new
digital model that promises to re-ignite the fan base for the franchise.
To close the month, both CNC World and the C&C Comm. Center teamed
together to bring us The
C&C Time Machine. An archive past community sites that served the
community at different periods over the years, all restored from backups. And
where possible key features offered by these archived sites have been included.
Some of the sites are Westwood Experience, Tiberium-MW and CnC Matrix. There is
even Westwood's old site from 1997.
DECEMBER
The final month of 2009 began with the usual round
up of Command & Conquer 4: Tiberian Twilight news like previews, unit
profiles, videos and screen shots.
After it was brutally taken away from us in
November, the CNCNZ.com YouTube Channel
was restored in early December, under a slightly different name though. All 3
seasons of the Tiberium Legos videos series were restored as well.
On the Official C&C Site, the Command & Conquer 4 Beta Uplink Series had begun. This
was a series of weekly articles that featured insider tips in the multiplayer
beta. Coverage of class-specific strategies, tier 3 units, map design, the
upgrades system and much more. The first started with a basic overview of the
new multiplayer gameplay. Part
2 followed up with a look at the Offense class, with exclusive developer
tips and new screen shots.
The C&C 3: The
Forgotten mod was back in the news once again. They announced they would be
using immersive 1080p full motion HD video, the first mod to include such a
feature to tell their story. A trailer was posted to give everyone a preview of
it.
There was more from the modding world as version
1.4 of the popular Tiberium Essence mod for Command & Conquer 3: Tiberium
Wars was released. Tiberium Essence brings back the some of the high technology
units of Tiberian Sun to the game, as well as other goodies, new units, high
quality 3D models, a good looking Tiberium and much more. This new version
brings several new units to the battlefield such as the Jumpjet Trooper and
Falcon Hover Tank for GDI, Razorback, Defiler, Conqueror and Assault Mothership
for Scrin and the Phantom Repair Vehicle for Nod. The soundtrack is completely
revamped with new music from Vlado32. This version also comes with several new
upgrades, new models, improvements on gameplay and balance
ModDB once again opened up the voting in the 2009 Mod of the Year Awards. For the past eight years ModDB
has celebrated the modding culture in style with the always popular Mod of the
Year Awards. Developers, gamers and enthusiasts come together to vote of their
favourite mods and indie games, giving something back to the developers who
created the experience they enjoyed so much. ModDB, with its heavy focus on
community leaves it in your hands to select the winners, and for the past 7
years you have not disappointed with some great titles taking out the grand
prize. And just like last year Command & Conquer modding is represented in
a big way. Basically every
C&C mod in our community is included in the first round of the awards.
The Mideast Crisis 2 team finished their year with another substantial release. Version 1.5 of their massive mod was made available. Release 1.5 of Mideast Crisis 2 is a massive update that overhauls the resource system, adds in upgradable superweapons, overhauls both the IDF and GOI factions, adds a new map 'Comanche Down', adds in expansion points, adds in the VR Tag system (allowing easier readability of status effects) and all among countless other bug and balance tweaks.
And lastly to close out the year 2009. EA
hinted at something in store for Command & Conquer in 2010. A brand new
medium, never created for the Command & Conquer franchise before, will be
launched. Only this preview image was given.
And so that was CNCNZ.com's
look back at 2009. It definitely was a year of highs, like the release of
Uprising, announcement of Command & Conquer 4 but we had some lows like the
job cuts at EALA. As we say goodbye to 2009 we can only site back and wonder
what is coming for Command & Conquer in 2010.
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Date: Thursday, 31 December 2009 | Author: Sonic
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