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 FILES » Command & Conquer: Generals Zero Hour CNCNZ.com Icon
  » Files Index » Command & Conquer: Generals Zero Hour » Modifications 2

Command & Conquer: Generals Zero Hour| Modifications (Page 2)
Unofficial patches for Command & Conquer: Generals Zero Hour that modify the game. Unless otherwise stated these mods can not be used in online multiplayer games.

Files On This Page:

Naval Wars 3.0
Enable Boss General for Skimish Play
More Horde China Mod
Original Generals Shell Map for Command & Conquer: Generals Zero Hour
R.I.S.E v.4.0 (Beta)
New Tech Mod for Command & Conquer: Generals Zero Hour
Easy Warrior Mod
The Generals v1.0
World Trade Center Shell Map
Command & Conquer: Generals Zero Hour Bruce Li Shell Map A5

Pages: 1 2 3

Naval Wars 3.0
[Downloaded times]
This is a Naval Wars mod for Command & Conquer: Generals Zero Hour, with this mod installed you can build Battleships, Amphibs, and PT Boats in skirmish games. Please consult the readme.txt file for installation instructions.
NavalWars3.zip - 554 KB
Made By: Aaardvark

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Enable Boss General for Skimish Play
[Downloaded times]
This small mod .ini file allows you to play as General Leang the Boss General in skirmish games. The mod can only be used online if all players have it installed.
BossGeneral.zip - 3 KB
Made By: Ash10 (Nova Modding Team)

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More Horde China Mod
[Downloaded times]
This is mainly a China mod but. Horde effect also applies to Gattling Tanks, and Inferno Cannons. ECM Tank is best overall unit. It has the ablility to destroy everything, while having defences against missles but it's fragile! Overlord and Battlemaster guns have small naplam effect. Prices remain the same but slightly reduced build times. Reduced cost and build times for infantry. Artillery Barrage and Carpet Bombing have black naplam/bunker busting effect added. MiGs have laser defence. Nukes require 3x more power to function. If you get tired of playing China, a USA Dozer and GLA Worker are available from the Chinese Command Centre.
MoreHordeMod.zip - 394 KB
Made By: Colonel "Bat" Guano

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Original Generals Shell Map for Command & Conquer: Generals Zero Hour
[Downloaded times]
This is the original shell map that can be seen in C&C Generals. It has been converted to be used in Command & Conquer: Generals Zero Hour.
Original_GenShellmap_ZH.zip - 33 KB
Made By: The_Phantastic

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R.I.S.E v.4.0 (Beta)
[Downloaded times]
This is only a beta preview since this is a 'SOLO' operation not much time to do it all, missing some text descriptions. Its not a total conversion mod, just some addons. Changes made to USA only, Generals original factions remain unchanged. Superweapon general. (its very powerfull already), added ICBM launcher, all aircraft have EMP missiles, Burton can call drone support and relayed tomahawk launchers. More detailed changes can be found the readme.txt file. WinRAR is needed to open this file.
Rise40.rar - 914 KB
Made By: XeNo.Butcher

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New Tech Mod for Command & Conquer: Generals Zero Hour
[Downloaded times]
The New Tech Mod for Command & Conquer: Generals Zero Hour features many changes. Such as scaled down infantry sizes to make them appear realistic on the battlefield, a new Generals ranking points system, all new Armageddon weapons, New "military" colours for team selection. Adjusted camera. Those are just the game changes, each side has been fine tuned for a new Command & Conquer: Generals Zero Hour game experience. Check the read me file for full details.
NewTechModforZeroHourR1.zip - 3.7 MB
Made By: Chris T Hill

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Easy Warrior Mod
[Downloaded times]
A selection of .ini files that makes many changes to the units and Generals in Command & Conquer: Generals Zero Hour. Some changes are, ECM Tank fires a neutron beam, Microwave Tank can disable vehicles, General Townes gets a Laser Raptor. The mod can only be used online if all players have it installed.
EasyWarrior_ZH_Mod.zip - 720 KB
Made By: n/a

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The Generals v1.0
[Downloaded times]
This mod change some fatures of the Generals in Command & Conquer: Generals Zero Hour. The Generals are now more specific with their powers, for instance, General Fai is will concentrate on his infantry rather than other units. Changes only apply to the Generals not to the originals like USA, China, or GLA. The mod can only be used online if all players have it installed. Tested with Command & Conquer: Generals Zero Hour v1.2.
TheGeneralsMod1.zip - 905 KB
Made By: J-Fire_Man

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World Trade Center Shell Map
[Downloaded times]
This shellmap has (approximately) the same units as the original Shell Map in Command & Conquer: Generals Zero Hour. Instead of an Arabic city, it shows an American city that is partially based on New York and featuring the the World Trade Center. The USA units are this time also not invulnerable. At the end, when the GLA still attacks the USA, everything ends in debris and ash including the World Trade Center.
WTC_ShellMap.zip - 33 KB
Made By: Kampy

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Command & Conquer: Generals Zero Hour Bruce Li Shell Map A5
[Downloaded times]
A modified version of the default shell map in Command & Conquer: Generals Zero Hour. Changes are different sounds and effects for Battleships. Reduce some units and buildings to prevent delays. Click here for a preview.(Download WinRAR to open this file).
BruceLi_ShellMap_A5.rar - 112 KB
Made By: BruceLi

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Pages: 1 2 3

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