Nod Structures
| Construction Yard |
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Description: The Construction Yard is the foundation of a base and allows the construction of other buildings. |
| Power Plant |
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Description: This unit provides power to adjoining structures. Power output is directly related to the Power Plant's condition, so protect them during battles. |
| Advanced Power Plant |
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Description: This high-yield structure handles the energy strains of some later, more power intensive structures. Double the power output of the Power Plant. |
| Hand of Nod |
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Description: This building creates elite infantry units for the Brotherhood of Nod. |
| Refinery |
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Description: This unit processes Tiberium into its component elements. Building the Refinery immediately deploys a Tiberium harvester and each Refinery can handle an infinite number of Harvesters. The Refinery stores 1,000 credits of processed Tiberium. |
| Tiberium Silo |
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Description: This unit stores up to 1,500 credits of processed Tiberium. Guard it carefully. If destroyed or captured, the amount stored is deducted from your account. |
| Turret |
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Description: For broad sweep, short range protection against heavy assault vehicles. |
| SAM Site |
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Description: Fires surface-to-air missiles at airborne GDI units. |
| Communications Center |
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Description: Allows the use of the radar screen as long as there is sufficient power. |
| Helipad |
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Description: Building the Helipad allows the use of the Apache attack aircraft. Each Apache requires a Helipad. |
| Air Strip |
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Description: The Brotherhood of Nod buys all its units. The Air Strip allows cargo planes to land safely and deliver vital equipment. It is functionally equivalent to the GDI Weapons Factory. |
| Repair Facility |
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Description: Repairs damaged vehicles. All repairs are deducted from your credits. Damage to the facility significantly slows repair work. |
| Obelisk of Light |
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Description: This high power laser effectively destroys troops and armament at long range. You must have excess power to operate the Obelisk of Light safely. |
| Temple of Nod |
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Description: Houses the central computer core that is the hub of all Nod communications and center of Nod command. It is heavily armored. |
| Sandbag Barrier |
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Description: Used to deter the enemy from advancing. Sandbags provide limited cover and may slow units down. |
| Chain Link Barrier |
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Description: Chain Link fences will stop light vehicles, yet can be crushed or even destroyed by most heavier vechicles. |
| Concrete Barrier |
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Description: Concrete walls are the most effective barrier. They are much harder to destroy and will take the enemy much longer to blast through. |
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