The centerfold and heart of the Nod base, the Construction Yard is essentially the Master Control to the foundation of your Structures, Defenses, and Offenses. The Construction Yard enables you to build other structures, and the higher the level, the more structures you are able to build. Additionally, the Construction Yard has its own storage space, and with each level, it enables you to hold a larger amount of Tiberium and Crystals. This structure must be defended well, for if it is destroyed, the entire base is destroyed with it, and the attacking forces will claim your territory and all resources you’ve collected.
The harvester is the main source of income for base and unit expansion. When placed on Tiberium or Crystals, the harvester will constantly collect these resources until your storage for them is full. With each level, the Harvester collects these resources faster and faster, and the bonus increases. Silos nearby also increase this bonus, so try to coordinate with those structures!
The Power Plant is the power source of your entire base. Unlike other Command & Conquer games, the power here functions differently. Over time, the Power Plant will generate more and more power, which is accumulated and used for purchasing buildings, defenses, and offensive units, while at the same time, it is used to repair and level up the ones that you already have. When placed next to a harvester or accumulator, the power plant gains an extra bonus, and when placed next to a refinery, the power plant boosts your cash flow!
The Refinery is the sole provider for your cash flow into your base. Over time, the Refinery collects actual cash (not Tiberium), which you can use for the purpose of researching new units and structures to either defend your base or oppose that of the enemy. If you want to advance your base beyond a few riflemen and trucks, you’ll definitely want to have a Refinery or two. As a bonus, if placed next to a power plant, the refinery will generate more revenue for your cause.
Probably the most simple yet most necessary structure in your base is the Silo. As you quickly destroy other bases and upgrade your harvesters, you’ll find that it is very easy to collect a significant amount of resources. With the constant flow of income, whether you are online or off-line, your silos will ensure that you have adequate storage for the large amount of Tiberium and Crystals you will collect as you progress. As a bonus, a silo placed next to a harvester will greatly increase that harvester’s output.
When you feel your power plants are not generating quickly enough, the accumulator is here to save the day. Accumulators provide a bonus to all power production, while at the same time, they maintain your power supply. Think of it as the batteries to your base, as you need to store the constant power that is generated by your power plants. Level these up, and you’ll see more power than you need in no time at all.
The Command Center is the force of your base. Build one of these, and you can start to expand your army, building any offensive units that you have researched thus far. The higher the level of your Command Center, the more you can strengthen your offense, allowing you to take on stronger enemies and reap more rewards. Investing money in this structure will boost your skill and effectiveness on the offensive battlefield.
Hand of Nod
You can’t have infantry without a Hand of Nod! And sure enough, this building will help you create an army of soldiers, big and small. Additionally, the higher level the Hand of Nod, the higher efficiency your repairing is, when it comes to repairing your ground infantry. Faster repairs with less resources used.
Similar to the Hand of Nod, the War Factory enables the build of units, this time in the form of vehicles and tanks in your offensive line. Also, the more you upgrade the War Factory, the more efficient your vehicle repair is in your offensive line-up.
The Airport enables you to build the small assortment of aircraft in your offensive arsenal. While not necessary, bringing in an airfield will give you a new style of gameplay, allowing you to attack from the skies, flying over most of the enemy defenses. Additionally, the Airport, when upgraded, becomes more efficient at repairing your air vehicles.
The Defense HQ is similar to the Command Center, except that it is in control of your Defenses, not your Offenses. The Defense HQ allows you to construct defensive structures and units, and it also is responsible for the repair of your defenses. With every upgrade, you can boost the level of your defenses to that of your Defense HQ, so the higher you level this structure, the stronger you can level up your defensive units.
Not to be confused with the Defense HQ, the Defense Facility has two jobs. The first one is boosting the efficiency of the repair of your defense (similar to the Hand of Nod, War Factory, and Airfield), but the main importance of this structure is that it enables you to build support structures that defend your base and other alerted allies in the area. With the Nod Defense Facility, you can build defense structures which we have covered below.
While there’s little information we’ve uncovered in regards to the Nod superweapons, it can be assumed that they are likely to have defenses to counter those of GDI. This picture shows what we think is an air-support structure, similar to the Falcon Support that the GDI has.
This is a picture of what we believe is an anti-vehicular support structure. Little is known, but if correct, this will likely incur the same form of damage as the GDI Ion Cannon, obliterating any vehicles that threaten the Nod base, or allied bases in the area.
We’re pretty sure that this is the base image for the Anti-Infantry support structure. It is likely missing the turret, but nonetheless, the structure is probably similar to the Skystrike Support structure belonging to GDI, which actively defends against incoming infantry at an alerted base.
Clearly, this image shows a Nod Tech Center, but we’re not exactly sure what purpose it holds, seeing as how most other structures here match up with GDI buildings, and yet this one does not. Hopefully we’ll find more information soon.
We’ve seen the Forgotten Trade Center, which you can destroy for precious resources, but in game, we’ve yet to see a GDI version, and it turns out, Nod has it’s own. What it will be used for, nobody knows! But it’s interesting to know that it exists.
Atom Bomb Support
While we have no image to support it, some of the coding in the game suggested the possibility of an atom bomb. This included a targeting image amongst some other descriptions. We’re not sure exactly what the purpose would be, but it should be pretty obvious – to destroy the enemy base with a nuke.