Epic Units
How do you turn the tide the tide of battle and cripple your opponent during the ultimate war for Tiberium? With the new Epic Units of course.
Each faction will have a unique hero-type "Epic Unit" designed to wreak destruction on the battlefield. Each Epic Unit has it own construction facility designed for the sole purpose of building one and the unit itself costs 5000 credits. The MARV can garrison 4 infantry units, the Eradicator 3 and the Redeemer is limited to two. The infantry will create turrets on the Epic units, but cannot be un-garrisoned. Each Epic Unit will announce its arrival on the battlefield.
Epic units will have an interesting role in the Global Conquest Mode, able to be strategically placed on the global map between missions.
 Brotherhood of Nod
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The Redeemer
A giant quadrupedal walker which looks like the bigger version of the Avatar warmech named the Redeemer which garrisons infantry to increase firepower and specialization (militant squads - heavy machine gun, militant rocket squad - missile pack, saboteur - self repair pack, Black Hand - flamethrower turret. The Redeemer's special ability is to be able to charge up a rage generator in it which when used, will make all enemy units attack their allies. Its standard weapon is a triple-barreled laser-rifle.
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 Global Defense Initiative
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M.A.R.V (Mammoth Armed Reclamation Vehicle)
A massively armored and heavily armed (it sports a three-barreled railgun (sonic cannon for the ZOCOM) vehicle named the MARV (Mammoth Armored Reclamation Vehicle), which can instantly harvest and process Tiberium by driving over it, giving the player an immediate cash bonus. It has four garrisonable hardpoints in its four corners, the ability to crush any vehicles, even tier 3 units such as the Mammoth Tanks, Avatars and Annihilator Tripods.
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 Scrin
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Eradicator Hexapod
A massive, spider-like biomechanism named the Eradicator Hexapod which gains credits by processing the hulks of destroyed enemy units. Utilizes Plasma Discs. Like the MARV, it also has three garrisonable hardpoints; garrisoned infantry permanently turn into upgrades or weapons. These are Disintegrator: powerful anti-vehicle cutting laser Assimilator: persistent healing, addition of a second and third Assimilator will heal the unit more rapidly Shock Trooper: anti-vehicle/anti-air disc launcher Ravager: anti-infantry/anti-vehicle Tiberium shard launcher Prodigy/Mastermind: Teleport Eradicator ability
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