Allied Units
| Rifle Infantry |
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Description: This is the cheapest units and carries a small gun. Useful in groups, it is possible to kill a tank with a couple of these, if they don't get run over. Sometimes, you get when a structure is destroyed or sold. |
| Rocket Soldier |
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Description: Slow moving, but quite powerful, the rockets they carry can fire on ground and air units and they do reasonable damage to tanks and structures. They aren't much good on other infantry. Owned by both sides in multiplay. In a small group they are the best kind of air defense as they don't require power and are faster and cheaper than SAM sites. If you put them in formation with a mine-layer they will go faster. |
| Engineer |
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Description: Often under-used, but very useful unit. An engineer can repair most friendly structures to full strength instantly. If they enter an enemy building they damage it by around 25% and capture it if it is already below 25% strength, or 4 engineers can take a building easy. A captured building is treated as one of your own and can have other friendly structures placed next to it. |
| Medic |
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Description: Heals your infantry in the battle field. |
| Spy |
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Description: To the enemy, this guy appears as one of their own rifle infantry on the screen and on the map. If he enters an enemy building he reveals information about the enemy situation. (e.g.. Entering ore refinery reveals the amount of money he has.) This information can sometimes give valuable indication of when to attack. Send them into a subpen to receive a sonar pulse! |
| Thief |
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Description: A thief can enter an enemy silo or ore refinery and steal half the credits from the enemy (owner of the building). If your opponent is rich, and you're poor, send these in and get lots of money. Use spies to know how much money your enemy has so you can send them in the right time. |
| Tanya |
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Description: She has virtually no protection against vehicles. Owned by both sides in multiplay. Tanya cannot be put in guard mode and won't fire unless told to do so by you. In missions she can be put on guard mode by clicking on her and pressing "g". She cannot be crushed and can destroy structures easily with her C4 explosives. |
| Light Tank |
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Description: Fast and relatively cheap. The light tank can catch enemies by surprise if used effectively. It doesn't stand a chance against a heavy tank, but it's speed can get it away to safety. They are very powerful in large groups, almost impossible to destroy because you can get them back to safety really fast, your enemy will then cool down and you can surprise him with more!!! |
| Medium Tank |
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Description: The best Allied ground unit. It isn't really a match for any of the Soviet ones so you'll need lots of these to protect yourself against a Soviet ground attack. |
| Ore Truck (Harvester) |
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Description: The most important unit in the game - you need harvesters to collect ore and gems and take them to the refinery in order to make money. They have good armor but no defenses whatsoever except to run over infantry. Keep them guarded by a few rocket soldiers and tanks. |
| Ranger |
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Description: Cheap and fast. This is really useful as a scout, or against infantry. |
| Armored Personnel Carrier (APC) |
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Description: They can carry up to 5 infantry units safely and fast. They are also useful for squashing enemy troops. |
| Artillery |
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Description: Its weapon is inaccurate because of its long range, so force fire in front of a far target. They destroy structures in no time but have them always protected by tanks because they don't last long. Kills infantry easily, better used on non-moving groups. |
| Mobile Radar Jammer |
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Description: This causes a lot of problems to the enemy by jamming the radar. If it gets within 15 squares of the enemy's radar then he can only pick up static, which can stop him seeing where your attack is coming from. |
| Mobile Gap Generator |
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Description: A mobile version of the Allied Gap Generator, this blackens out a smaller area than it's stationary counterpart (Gap Generator), but can help disguise your attacking force. |
| Mine Layer |
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Description: Drops Anti-vehicle mines. They can only be seen by the player who mined them, and they can cause a lot of damage to an incoming ground force driving through a minefield. |
| Mobile Construction Vehicle |
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Description: When deployed, this vehicle becomes a Construction Yard, providing you with all of the benefits of that building. |
| Longbow Helicopter |
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Description: They are very effective against structures. A group of 4 can destroy a structure in no time! Air-defense will destroy them but they would have damaged the building already. Infantry will not be damaged by them. |
| Gunboat |
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Description: Used often when controlling large areas of water. The gunboat has a short range, although it is quite fast and powerful for a cheap unit. |
| Destroyer |
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Description: The all-round naval vessel. This is quite fast, not too expensive and can fire at subs, boats, ground units or air units over a reasonable range. Very useful for protecting Cruisers and other naval units (transport). |
| Cruiser |
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Description: Most powerful unit in the game. The cruiser fires 2 deadly 8 inch cannon missiles over a very long range. They will easily destroy buildings with a couple of shots, but they are very inaccurate so force fire in front of the target (ctrl+click). Defend these with other naval units because they are slow in combat/movement. |
| Transport |
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Description: This can carry any 5 land units of your choice from infantry to tanks. Very fast and safe against all attacks , only can unload on a beach shore. Useful for surprise attacks in the enemy's base. |
| Mechanic (Aftermath Only) |
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Description: Similar to the Allied field medic, this unit can repair vehicles for free in the field rather than having them return to base and use the service depot. And he's much faster in repairing. |
| Chrono Tank (Aftermath Only) |
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Description: The latest advancement to the Allies space and time experiments. When charged up this tank can chronoshift itself anywhere on the map but it might not be able to return to it's original position after 3 minutes. Quite expensive, but a group of these can destroy anything really fast! |
| Demolition Truck (Aftermath Only) |
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Description: A drone truck carrying a nuclear payload. This truck can be targeted at buildings or detonated in specific areas (ctrl+click). When destroyed, it's payload detonates like an atomic bomb destroying anything nearby. Be careful not to leave one of these around your own base, if the enemy destroys it. |
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