Soviet Units
| Rifle Infantry |
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Description: This is the cheapest units and carries a small gun. Useful in groups, it is possible to kill a tank with a couple of these, if they don't get run over. Sometimes, you get when a structure is destroyed or sold. |
| Grenadier |
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Description: The fastest infantry. Throws grenades at the enemy. Very good at taking out slow moving infantry or anything stationary. If they are killed they go up in flames damaging any nearby unit (kills nearby infantry instantly). |
| Flamethrower |
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Description: Very slow, but very powerful against infantry but not real good against tank. They can kill groups of infantry with a couple of shots. They will destroy ant structure that has wood armor (power plants...) easily. If they are killed they go up in flames so keep the always far from any other unit(s). |
| Engineer |
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Description: Often under-used, but very useful unit. An engineer can repair most friendly structures to full strength instantly. If they enter an enemy building they damage it by around 25% and capture it if it is already below 25% strength, or 4 engineers can take a building easy. A captured building is treated as one of your own and can have other friendly structures placed next to it. |
| Attack Dog |
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Description: They are very useful against all infantry, which means they attack any incoming spies by themselves. |
| Heavy Tank |
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Description: The most cost-effective ground unit. The heavy tank is similar to the Medium tank with the exception of two powerful turret guns. A large group of these can only really be stopped by another large group of them or several tesla coils protected by walls. These are very useful for those who like tank rushing! |
| V2 Rocket Launcher |
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Description: These launch very powerful rockets over a long range. Two of these can take out most buildings in one shot while staying out of range of enemy defences. But they have a very light armor so they need some protection. |
| Ore Truck (Harvester) |
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Description: The most important unit in the game - you need harvesters to collect ore and gems and take them to the refinery in order to make money. They have good armor but no defenses whatsoever except to run over infantry. Keep them guarded by a few rocket soldiers and tanks. |
| Mammoth Tank |
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Description: Slow and expensive, the Mammoth tank is extremely effective in large groups. They are difficult to destroy because of their strong Armor which heals itself up to half strength! This can also fire upon aircraft and is effective against infantry. |
| Mine Layer |
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Description: Drops Anti-vehicle mines. They can only be seen by the player who mined them, and they can cause a lot of damage to an incoming ground force driving through a minefield. |
| Mobile Construction Vehicle |
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Description: When deployed, this vehicle becomes a Construction Yard, providing you with all of the benefits of that building. |
| Hind Attack Helicopter |
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Description: Equipped with chainguns, a group of Hinds will cause a large amount of damage to any structure or unit, although a single Hind cannot do significant damage to anything other than infantry. |
| Chinook Transport |
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Description: Can carry up to 5 infantry units and can land anywhere on the map that has already been uncovered. It has no weapons which makes it a vulnerable target, but if it makes it with a few Tanyas inside a base, it can cause chaoes to the enemy, especially as it doesn't show up on radar when flying. |
| Mig Attack Plane |
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Description: A group of 6 of these can destroy any building if they are not shot down before releasing their powerful and accurate missiles. They will probably destroy a building before they are shot down but they might not return at all! They can't shoot moving targets and can only land on their arifield. |
| Yak Attack Plane |
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Description: The original Soviet attack plane. Yaks are slow and weak. Not worth building when Migs are available, but occasionally useful in some missions. They are very powerful in groups on any building because their chaingun pierces right through the structures armor. |
| Transport |
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Description: This can carry any 5 land units of your choice from infantry to tanks. Very fast and safe against all attacks , only can unload on a beach shore. Useful for surprise attacks in the enemy's base. |
| Submarine |
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Description: Cloaked underwater, they cruise undetected unless they fire or are fired at. They can also be seen if they go very close to another unit. Unfortunately, they can only fire their torpedo tubes against other naval units. |
| Shock Trooper (Aftermath Only) |
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Description: They carry a portable tesla pack on their backs. They move quite slowy they but can be very useful since they cannot be run over by enemy vehicles. |
| Tesla Tank (Aftermath Only) |
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Description: A new version of the mobile tesla coil from Counterstrike. Not very well armored but a few of these amongst a pack of tanks will be a real mess for the enemy. They pierce through armor and are very effective against infantry. |
| M.A.D. Tank (Aftermath Only) |
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Description: Mutually Assured Destruction Tank. When activated the driver leaps out and leaves the tank to explode. There is a short warning siren followed by a powerful harmonic shockwave hitting all buildings and vehicles in a very vast area. Infantry are unaffected by the shockwave. |
| Demolition Truck (Aftermath Only) |
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Description: A drone truck carrying a nuclear payload. This truck can be targeted at buildings or detonated in specific areas (ctrl+click). When destroyed, it's payload detonates like an atomic bomb destroying anything nearby. Be careful not to leave one of these around your own base, if the enemy destroys it. |
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