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 GAMES » Command & Conquer: Red Alert 2 CNCNZ.com Icon

The Allies: Units
Since the last war against the Soviets, the Allies have developed some powerful new additions to the Allied force.
Below you can find descriptions of the units.

G.I.
Description: Fires from bunker with heavy machinegun or in standing position. Does moderate damage versus all types of structure and unit. The backbone of the allies.

Engineer
Description: Can be used to instantly repair a building and to capture an enemy or civilian building. Weak and unarmed, Engineers are best mobilized in an enemy base after all defenses are wiped out.

Attack Dog
Description: Leaping attack at all infantry, unable to attack machine units. Can detect and kill incoming spies automatically, excellent for base defense versus early troop drops.

Rocketeer
Description: Fires from air to ground with a machine gun. Excellent for attacking early in the game before ground to air defense is established.

Spy
Description: Attack click assumes identity of targeted ally or enemy. Steals cash, technology, and sabotages power and radar.

Tanya
Description: Relies on handgun and C4 explosives. Excellent for use in defense, kills most infantry before they can enter range and attack.

Chrono Legionnaire
Description: Attacks with a disassembling beam, teleports instead of walking. Best if brought in behind an enemy base where defense is nill, long wait times before use are crippling.

Chrono Commando
Description: Built by infiltrating a spy into allied Battle Lab. Attacks with an automatic rifle and C4 explosives. Essentially a Navy Seal but with Chrono teleport technology. Very effective on offense.

PSI Commando
Description: Built by infiltrating a spy into an Ally Battle Lab. Has no attack, but can exert mind control over one enemy unit. Useless for offense, but has the ability to stop a 6 Prism Tank rush.

Navy Seal
Description: Built by infiltrating a spy into a Soviet Battle Lab. Attacks with an automatic rifle and C4 explosives. Only available during the allied campaign, but an excellent offensive and defensive weapon.

Sniper
Description: Long range sniper rifle. Slow reload times balance out a weapon that will kill most infantry in one shot. Their range is nearly twice that of the average machine gun.

Grizzly Bear Tank
Description: Tank cannon, ability to roll over and kill all infantry, similar to all other tanks. Weak compared to the Rhino Heavy Tank the soviets start with, excellent for squashing attackers.

I.F.V
Description: Base attack is a missile rack, garrisoned infantry can change it to repair, mind control, or machine gun. Machine gun I.F.V.'s are a solid, mobile pillbox. Engineers make repair I.F.V.s that repair all tanks.

Prism Tank
Description: Prism technology on wheels. Very weak versus other tanks(will lose against a War Miner 3 on 1), but devastating versus structures.

Mirage Tank
Description: Laser cannon that sets infantry on fire and pierces into other tanks. Once stopped, assumes the appearance of local fauna. Superior defense versus tanks.

Tank Destroyer
Description: Armor piercing cannon. Excellent defensive weapons, and very effective against War/Chrono miners.

MCV
Description: Unable to attack, when deployed becomes a construction yard. Requires a Supply Depot to build from a War Factory.

Nighthawk Transport
Description: Machine gun attack, only from air to ground. Best when used for transporting engineers to enemy buildings. Not recommended for attacks.

Harrier
Description: Air to surface attack missile, devastating in groups. Requires a 15 second reload period after 1 attack, but can swarm and overwhelm an enemy base.

Black Eagle Jet
Description: Air to surface attack missile, more powerful than Harrier. Faster than the harrier, with significantly more armor. Best quick strike weapon.

Amphibious Transport
Description: Lacks any form of attack, simply for transport. Largest carrying capacity available. Slower moving than the Nighthawk Transport.

Destroyer
Description: Cannon attack versus other ships, airplane/missile attack versus underwater units. An excellent water defense unit. Also effective against infantry wandering near the shores.

Dolphin
Description: Sonic attack versus water units. Best defense available versus giant squid and submarines.

Aegis Cruiser
Description: Best missile defense system available. Only attacks sea to air. Can shoot down enemy aircraft, missiles, or miniature aircraft (from destroyers and carriers).

Aircraft Carrier
Description: Holds three intruder planes that fire a barrage of missiles from long range. Can wipe out fleets as well as attack a fairly entrenched base from the shoreline.

 Menu:
  -Overview
  -The Story
  -Harvard Bonin Interview
  -Red Alert 2 Forum

 Downloads:
  -Patches
  -Map Packs
  -Multimedia
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 RA2 DVD Gallery:
  -Making of RA2
  -Kari Wuhrer
  -Udo Kier
  -Concept Art
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  -Ad Concepts
  -Rejected Concepts

 Images:
  -Ingame Screenshots
  -Concept Art

 The Allies:
  -The Situation
  -Units
  -Structures

 The Soviets:
  -The Situation
  -Units
  -Structures

  -Official Red Alert 2 Site

 Game Tracker:

 Developer:
   Westwood Pacific
 Publisher:
   Electronic Arts
 Platform:
   Windows PC CD Rom
 Release Date:
   26/10/2000
 Current Version:
   1.006 | Download

Red Alert 2 Box

Red Strike Box




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