Yuri's Pyschic Army: Units
With the addition of this new side, a whole heap of new units are added. Below you can find descriptions of the known units.
| Initiate |
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Description: Yuri's basic combat soldier has all the firepower he needs in his highly developed brain, which allows him to fire a powerful Psychic Blast that can give enemy infantry, vehicles and even structures a serious headache. While his range is shorter than that of Allied or Soviet infantry, his damage rating is slightly higher, making him an excellent defense unit when garrisoned. He's three times as expensive as the Soviet Conscript, and can't deploy into a fortified position like the Allied Grunt, but when used craftily, the Initiate can make the enemy beg for Tylenol.
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| Engineer |
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Description: Can be used to instantly repair a building and to capture an enemy or civilian building. Weak and unarmed, Engineers are best mobilized in an enemy base after all defenses are wiped out.
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| Yuri Clone |
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Description: This is one of the basic Yuri's Pyschic Army infantry. Basically a toned down Yuri from Red Alert 2. |
| Brute |
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Description: This hulking genetic monstrosity was created by Yuri's twisted scientists as a walking wall of undescribable force. Since he can take a lot of damage and is completely devoted to Yuri's cause, the Brute has no problem mixing it up on the battlefield while bullets are zipping and missiles flying. He can also smash infantry and use his meaty fists to destroy buildings. The Brute laughs at dog attacks and is immune to any and all Allied K9 forces. While many vehicles will boast a speed advantage over the Brute, they're at his mercy when grouped together. Get a Brute in an enemy base and he can wreak serious havoc.
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| Virus |
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Description: This female mercenary is a seasoned sniper who fires virus-filled darts at her enemies, causing them to swell up and then explode in a toxic cloud of gas, which in itself damages nearby units and buildings. It's not pretty, but it's effective -- a Virus is excellent for use as a remote "tenderizing" unit against tightly grouped infantry formations as the gas from one victim will damage the others, softening them up for a closer-range assault. Virus is effective against infantry units only; but strategically positioned outside an enemy base, she can thin the ranks considerably.
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| Slave Miner |
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Description: Yuri needs ore too, and his way of getting it is through the Slave Miner. A mobile refinery with five mind-controlled units, the Slave Miner finds an ore patch, parks itself and turns into a refinery. Then it releases its Slaves, hapless civilians turned into miner-zombies by Yuri's psychic technology. Since the Slave Miner is also a refinery, Yuri's base is freed from having a vulnerable Refinery in it. However, that makes it that much more important that he guard his Slave Miner against attack. If a Slave is killed, the Slave Miner will automatically generate a replacement.
If the Slave Miner is killed the slaves give a little cheer and then join whoever killed the Miner. Slaves use their shovels as clubs.
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| Boomer |
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Description: Yuri can't be said to boast a varied navy, but he can be said to boast a strong one. The Boomer, Yuri's one and only naval unit, is a versatile sub-surface leviathan with surface capabilities. It fires torpedoes against submarines and destroyers and can surface to pound land targets with ICBMs. This well-rounded naval warfare machine is at its most vulnerable when surfacing to take out land targets; that's when the Boomer is susceptible to aerial attack.
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| Mobile Construction Vehicle |
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Description: When deployed, this vehicle becomes a Construction Yard, providing you with all of the benefits of that building. To deploy an MCV, select the vehicle and hold the cursor over it. If the cursor changes to a golden circle with four arrows, (D) on it will deploy the vehicle. If instead the cursor has a red circle with a line through it, there is either not enough room to deploy or something is in the way. Move the vehicle (or the offending object) to find a suitable deployment site.
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| Mastermind |
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Description: This tank is basically a mobile version of the Yuri psychic dominator. It's slow, and it has the ability to control an unlimited amount of enemy infantry, with one slight drawback: It starts to overheat when it has more than five enemies under its influence, and if nothing is done about it, it'll quickly incur damage until it eventually explodes. The mastermind, while potentially a powerful tool that you can use to strip units away from enemy forces, will undoubtedly prove to be the toughest Yuri unit to--don't mind the pun--master.
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| Magnetron |
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Description: The Magnetron is Yuri’s answer to long range defensive structures. It can use its magnetic beam to wreck enemy base defenses from well outside their range. When facing enemy vehicles, the Magnetron can levitate and pull them towards itself. An exceptional ability which allows Yuri’s other units and defenses to steal the minds of the enemy without putting themselves at risk. |
| Chaos Drone |
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Description: By releasing clouds of hallucinatory gas, the Chaos Drone temporarily causes units to go berserk. Berserk units' attack power is greatly magnified and will automatically target friendly units before they attack enemies.
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| Lasher Tank |
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Description: Yuri's customized Lasher is a sleek, streamlined tank. Although moderately armored, its speed makes it ideal for devastating, hit-and-run attacks, and is also excellent as a "first-response team" for dealing with enemy vehicles knocking on your door. However, the Lasher performs poorly against infantry; its shell doesn't damage them much, so keep them clear of enemy GIs and Conscripts.
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| Gattling Tank |
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Description: One of Yuri's most powerful new units is the gattling tank. This versatile tank has a pair of deadly gattling guns that can fire at ground- and air-based targets, and it can be used as an assault vehicle or as a defense structure. The tank gets its potency from the unique design of the gattling guns: the longer they remain firing, the faster they spin and the more damage they do. If faced with a number of targets, the gattling tank will eventually take less and less time to kill the same type of unit.
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| Amphibious Transport |
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Description: Lacks any form of attack, simply for transport. Largest carrying capacity available.
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| Floating Disk |
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Description: This '60s-style UFO is a slow-moving airborne vehicle that serves a number of purposes. Its primary weapon is a laser beam that drains the energy from an enemy's power plant, potentially causing that base to shut down. If flown over an enemy's refinery, it can use its laser beam to steal money from that structure's coffers as well.
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| Yuri Prime |
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Description: This side's hero unit. It is more advanced than the Yuri clone, and can even take over buildings.
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