GAMES: Command & Conquer Red Alert 2 – Soviets Situation

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What’s happened to the Mighty Reds?

The Soviets are defeated. Stalin is dead, and the motherland of Russia now sits in subdued silence, stripped of its glory. General Romanov, current leader of the Russian people, has been hand-picked by American intelligence operations as the perfect puppet dictator, a mere pawn to U.S. interests.

Or so he appears to be.

In the press, he’s portrayed as the consummate politician, earning the love his people and the respect of the west as a leader of the new World Socialist Alliance, an innocuous organization that gives financial aid to developing countries. The U.S.-friendly World Socialist Alliance family includes key Latin American countries as well as Mexico.

But a fire burns within General Romanov: a thirst for vengeance, an outrage at seeing his homeland crushed by the decadent empire of the west. He can’t forget the war; it’s branded on his childhood memories – the air strikes, the infantry trotting through the snowy streets, the factories exploding in orange blossoms of terrible flame. The memories won’t die, and neither will the hatred. As he grew up, a descendant of the old czarist aristocracy he has thought of little else but revenge. For years he’s nurtured maniacal dreams of rebuilding the Soviet superpower. Part czarist, part communist, all madman, Romanov plots in secret to strike back at the United States once and for all.

He has allies; his World Socialist Alliance is, in fact, a puppet organization that cloaks a more ominous agenda: the development of a global network of communist allies who are united in their cause of bringing America to its knees. In addition to the network, he also has technology. Romanov has been secretly building an army trained in the art of mind control. Building upon technology explored by the Stalin regime, Romanov has perfected the art of psychically enhanced warfare. His troops are a force in their own right. But, powered by psychic beacons, their thoughts are their most formidable weapons.

When civil war breaks out in Mexico, Romanov’s army moves in to protect WSA interests, as expected. But it’s a ruse, a front of Romanov’s to set up his army of psychically enhanced war machines. Knocking out American early-warning defense systems and the country’s nuclear arsenal by using mind control, Romanov orchestrates a swift U.S. invasion. Key cities fall by the hour as Romanov’s psychic strike force sets up its mind-control beacons farther and farther into U.S. soil.

Romanov doesn’t want to destroy the U.S. — no, his thirst for vengeance is tempered by cunning: he wants nothing less than full control of the country’s infrastructure, defense and resources. The U.S. will pay for its destruction of the U.S.S.R. by becoming its first and largest colony.

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