Command & Conquer: Red Alert 3 – Empire of the Rising Sun Units

ra3

 

faction_empire

The Empire of the Rising Sun has a mixture of fast and highly adaptable units. Their infantry and ships are very strong, however they lack conventional aircraft. Instead, they deploy light walkers and submarines which change their form and field role at will, mostly turning into jet planes or helicopters. They can place structures anywhere on the map thanks to their Nanocore system, and their support powers increase their units’ durability or enable suicide runs.

 

Infantry

e_burst_droneBurst Drone
Cost:
$300 | Prerequisites: none
Secondary ability:
Self-Destruction
Even small robotic dragonflies are ready to die at the divine Yoshiro’s command. Burst Drones scout the enemy, latch on to slow moving vehicles, or simply self detonate, releasing an EMP blast to disrupt all electrical systems. They can also detect Spies.

e_imperial_warriorImperial Warrior
Cost:
$150 | Prerequisites: none
Secondary ability:
Banzai Charge
Modern day samurai, brandishing the sacred katana alongside a powerful energy rifle. Light armour is worn with honour, but it is the fate of duty every Imperial Warrior to die in perfect obedience to his Emperor. Their Banzai Charge is able to clear garrisoned buildings.

e_engineerEngineer
Cost:
$500 | Prerequisites: none
Secondary ability:
Sprint
Skilled field mechanics and saboteurs, the Engineer is a weasely, grovelling salary-man who nonetheless excels in his art, and fill a vital role in expanding the Empire. If pressed, they sprint short distances without tripping, though this can be exhausting. When traversing water, the Engineer uses a small jet ski.

e_tankbusterTankbuster
Cost:
$300 | Prerequisites: none
Secondary ability:
Burrow/Unburrow
Men eager and equipped to attack armoured vehicles while on foot. Tankbusters hide in self-made spider holes, then burst forth to slice apart enemy armour with barely portable wave force cannons. They are greatly feared.

e_shinobiShinobi
Cost:
$1000 | Prerequisites: Dojo Upgrade
Secondary ability:
Smoke Bombs
Master assassins and spies, Shinobi are legendary for their ability to kill silently and escape into thin air. The Emperor’s killer elite resolutely cling to the old ways, the shuriken, the smoke bomb, and the sword. Additionally, they are able to swim.

e_rocket_angelRocket Angel
Cost:
$900 | Prerequisites: Dojo Breakthrough
Secondary ability:
Combat Mode/Paralysis Whip weapon switch
Women are not allowed the honour of combat. Unless they are insanely hyper girls in state of the art combat suits, armed with paralysis whips, firing volleys of missiles, demolishing all in their path. Such are the Rocket Angels.
e_yuriko_omegaYuriko Omega
Cost:
$2000 | Prerequisites: Dojo Breakthrough
Secondary ability:
Psychokinetic Burst
No one knows how Yuriko Omega was created. What is important now is that her mind destroys her enemies utterly, without mercy. Do not believe he innocent school girl appearance. Yuriko Omega is a barely contained monster, using her terrifying psionic powers in the name of the Emperor. She moves through the battlefield by hovering, and can even do so over water.
Note: Only one Yuriko Omega can be trained at a time per player.

 

 

Vehicles

e_nanocoreNanocore
Cost:
varies by building plan carried | Prerequisites: vary by building plan carried
Secondary ability:
Unpack into building
A marvel of modern technology, Nanocores are truck-sized all-terrain devices that unpack into massive military structures in seconds. This allows Imperial forces to move into new territories quickly and efficiently.

e_ore_collectorOre Collector
Cost:
$1400 | Prerequisites: Ore Refinery
Secondary ability:
Collect Ore/Security System switch
An armoured harvester tasked with rapidly gathering the massive resources needed to produce the Empire’s top of the line forces. As a precaution, it has been fitted with a small but effective collapsible cannon. They are amphibious, and can be produced from the Mecha Bay, the Imperial Docks, and the Ore Refinery.

e_sudden_transportSudden Transport
Cost:
$500 | Prerequisites: none
Secondary ability:
Load/Evacuate Passengers
To position their limited forces swiftly and safely, Imperial scientists developed this amphibious transport, able to camouflage itself as other objects or enemy vehicles.

e_mecha_tenguMecha / Jet Tengu
Cost:
$800 | Prerequisites: none
Secondary ability:
Mecha/Jet Mode switch
A dual purpose interceptor, Mecha Tengu can fluidly change to Jet Tengu and back, allowing pilots to easily engage air or ground units with its 20mm auto-cannons. Effective against infantry and aircraft. They are amphibious, and can be produced from the Mecha Bay and the Imperial Docks.

e_striker_vxStriker-VX / Chopper-VX
Cost:
$1200 | Prerequisites: Mecha Bay Upgrade
Secondary ability:
Striker/Chopper Mode switch
A counterpart to the Tengu, the VX switches seamlessly between anti-air mecha and anti-ground helicopter, unleashing rocket swarms to obliterate the Emperor’s enemies.

e_tsunami_tankTsunami Tank
Cost:
$1000 | Prerequisites: Mecha Bay/Imperial Docks Upgrade
Secondary ability:
Nano Deflectors
The Emperor’s mainline tanks, Tsunamis transform into amphibious units as needed. Its armour-piercing cannon is weaker than other tanks, but special nano deflectors can nullify most incoming attacks. They can be produced from the Mecha Bay and the Imperial Docks.

e_wave_force_artilleryWave-Force Artillery
Cost:
$1800 | Prerequisites: Mecha Bay Breakthrough
Secondary ability:
Premature Discharge
This mobile artillery unit forgoes ballistic shells in favour of a devastating particle beam, able to shred entire fortresses in a few well places shots. Less, if allowed to charge up to full power first.

e_king_oniKing Oni
Cost:
$2000 | Prerequisites: Mecha Bay Breakthrough
Secondary ability:
Bull Rush
Few survive the Radiant Eye-blasters of King Oni, the Empire giant robot guardian. Whether crushing tanks in its massive arms of melting entire armies to slag, King Oni more than lives up to it demonic name.

e_mcvMobile Construction Vehicle (MCV)
Cost:
$5000 | Prerequisites: none
Secondary ability:
Unpack into Construction Yard
Reverse-engineered from Allied and Soviet MCVs, the Imperial variant operates in virtually the same way, establishing forward bases and processing centres to expand the Emperor’s reach. It is amphibious and can be produced from both the Mecha Bay and the Imperial Docks.

 

 

Ships

e_yari_minisubYari Mini-Sub
Cost:
$800 | Prerequisites: none
Secondary ability:
Last Voyage
Light two-man subs made for skirmishing and reconnaissance, Yari Mini-Subs are armed with torpedoes, but their best weapon is the crew willingness to kamikaze enemy ships.

e_sea_wingSea-Wing / Sky-Wing
Cost:
$1100 | Prerequisites: Imperial Docks Upgrade
Secondary ability:
Sea-Wing/Sky-Wing Mode switch
Swift and agile, the Sea-Wing is an aerial bomber that converts into an attack sub. Their Aozora air/sea missiles also pull double duty, destroying enemy vessels from above and below.

e_naginata_cruiserNaginata Cruiser
Cost:
$1800 | Prerequisites: Imperial Docks Upgrade
Secondary ability:
Torpedo Type S
The ship hunters of the Imperial navy, a Naginata Cruiser typically closes with its victims at incredible speed and launches a spread of torpedoes. With the Type-S torpedo, they can hit multiple targets before they have time to respond.

e_shogun_battleshipShogun Battleship
Cost:
$2200 | Prerequisites: Imperial Docks Breakthrough
Secondary ability:
Ramming Speed
The majestic Imperial standard bearer, both decorative and awe-inspiring, the Shogun Battleship is a weapon of mass destruction, bombing coastlines with weaponry that leaves nothing standing. Heavily defended, Shogun’s have historically never needed even minor repairs after battle. If the need arises, they can increase their velocity and create a special point-defence shield so they can effectively ram enemy units.

 

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