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Games
Red Alert
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Soviet Units
| Rifle Infantry |
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Description: Rifle Infantry are the backbone of the Soviet
infantry. Armed with an AK-47, this Infantry
unit is versatile against other infantry. |
| Attack Dog |
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Description: Attack Dogs are the only unit that can detect
Spies that are trying to infiltrate the base.
Although unarmored and easy to kill, Dogs
make the perfect in-base guard unit against
sneak attacks by Engineers, Spies, and Thieves.
They also make fine pets. |
| Grenadier |
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Description: The Grenadier has a longer range and more
destructive power than regular infantry. In
groups, Grenadiers are effective against
heavily armored units and structures. |
| Flamethrower |
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Description: These soldiers are slower and more susceptible
to damage than other infantry (due to the large
tanks of flammable chemicals they carry). The
Flame Soldier can decimate structures and
infantry in seconds with his flamethrower. |
| Engineer |
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Description: An Engineer can fully repair any of your
damaged buildings instantly. When sent to
enemy buildings, an Engineer may damage
or capture it. |
| Heavy Tank |
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Description: The basic tank of the Soviet Empire, this beast is
equipped with twin 105mm cannons, giving it
twice the punch of the nearest Allied equivalent,
the Medium Tank. It sacrifices speed for this
bonus, but the net result still makes it a
formidable opponent on the battlefield. |
| V2 Rocket Launcher |
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Description: The V2 Launcher can destroy most buildings
with just two rockets. Factor in its incredible
range, and it is easy to see why the Allies fear
this weapons platform. Its drawbacks are its
light armor, long reload time, and inability to
hit fast-moving targets |
| Ore Truck |
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Description: Used in the collection of raw ore, the Ore
Truck is an indispensable piece of equipment.
Although slow, it is heavily armored, able to
withstand a hammering. |
| Mammoth Tank |
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Description: Tanks don’t come any bigger. The largest land based
weapons platform, the Mammoth Tank
can take and dish out a lot of punishment. Its
twin cannons are unmatched in power on land,
and its missiles make it effective against
infantry and air units as well. |
| AP Mine Layer |
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Description: The AP mine layer deploys Anti-Personnel
Mines to thwart the Allied heavy infantry
ranks. This Mine can destroy entire groups of
infantry with one explosion. The Mine Layer
carries 5 mines, and can be reloaded at the
Service Depot. |
| Mobile Radar Jammer |
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Description: The Mobile Radar Jammer (MRJ) disrupts
enemy radar functions, shutting down
transmissions and display. The range of this
unit allows it to hide a good distance away
from the enemy base while other forces use the
radar blackout to attack. |
| Mobile Construction Vehicle |
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Description: The Mobile Construction Vehicle allows
creation or expansion of a base. Although
expensive, the MCV is useful to have around if
the original Construction Yard (a favorite target
of the enemy) is destroyed or captured. As with
any other construction facility, the more of them
you have, the faster construction will proceed. |
| Hind Attack Helicopter |
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Description: Large and armored, the Hind uses its high velocity
Vulcan chain-gun to tear apart enemy
units and structure. Equipped with a large
ammo supply, the Hind will follow its target for
quite some time, all the while wearing away at
its defenses. |
| Chinook Transport |
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Description: Able to transport 5 infantry-type units through
the air, the Transport Helicopter is ideal for
landing engineers and other assault squads in
an enemy base. |
| Mig Attack Plane |
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Description: This fast-attack craft carries a limited number of
powerful and accurate missiles. Used in hit-and-
run tactics, the MIG can remove armored
craft before they can become a threat. |
| Yak Attack Plane |
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Description: Sometimes called the “Infantry Eraser,” the Yak
fires in strafing runs, swooping down on groups
of marching infantry, potentially destroying them
all in a single run. The Yak is not that fast, making
it an easy target for Allied Rocket Soldiers –
those that actually survive the first strafing run. |
| Transport |
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Description: The Landing Ship Transport allows
transportation of up to 5 units across the water.
Transports can only be loaded / unloaded on
shore terrain, and they are at their most
vulnerable while unloading. |
| Submarine |
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Description: Silent and stealthy, Submarines can attack
ships from afar. Subs must surface to fire,
giving away their position, and opening
themselves up to any nearby units that can
hit them. |
| Shock Trooper (Aftermath Only) |
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Description: Shock Troopers carry a portable tesla pack on their backs. They move quite slowly, but they can be very useful since they can not be run over by enemy vehicles. |
| Tesla Tank (Aftermath Only) |
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Description: A new version of the MobileTesla Coil from Counterstrike. Not very well armored, but a few of these amongst a pack of tanks will be a real mess for the enemy. They pierce through armor and are very effective against infantry. |
| M.A.D. Tank (Aftermath Only) |
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Description: Mutually Assured Destruction Tank. When activated the driver leaps out and leaves the tank to explode. There is a short warning siren followed by a powerful harmonic shockwave hitting all buildings and vehicles in a very vast area. Infantry are unaffected by the shockwave. |
| Demolition Truck (Aftermath Only) |
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Description: A drone truck carrying a nuclear payload. This truck can be targeted at buildings or detonated in specific areas (ctrl+click). When destroyed, it's payload detonates like an atomic bomb destroying anything nearby. Be careful not to leave one of these around your own base, if the enemy destroys it. |
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Game Tracker:
Westwood Studios
Virgin Interactive
DOS/Windows PC CD Rom
31/10/1996
1.08PE | Download
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