GDI Characters
| Havoc (GDI) |
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Arsenal: Ramjet Sniper Rifle, Pistol, Timed C4(x1)
Cost: 1000
For those times where the Sniper Rifle just isn't enough, try the Ramjet Rifle. Designed to penetrate through infantry armor, the Ramjet Rifle truly is a sniper's best friend. |
| Gunner (GDI) |
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Arsenal: Rocket Launcher, Pistol, Timed C4(x1)
Cost: 400
Want stronger rockets, a better range and more tank-stopping power? Gunner's your man with the plan. |
| Patch (GDI) |
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Arsenal: Tiberium Flechette Pistol, Pistol, Timed C4(x1)
Cost: 450
The Tiberium Flechette Pistol (affectionately known as the Staple Gun) is a lot nastier than it first appears. The rapid-fire of tiberium shards will eat through infantry and be sure to give infantry a splitting headache. |
| Deadeye (GDI) |
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Arsenal: Sniper Rifle, Pistol, Timed C4(x1)
Cost: 500
Like pulling up the rear, huh? Well, the Sniper Rifle will let you do just that . find a nice dark corner, hide out and pick off enemy infantry at your leisure. |
| Sydney Mobius (GDI) |
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Arsenal: Tiberium Auto Rifle, Pistol, Timed C4(x1)
Cost: 150
Tiberium is nasty stuff, but the Tiberium Rifle does a fair chunk of damage to both infantry and vehicles, plus the clouds of Tiberium gas help make an effective smokescreen. |
| Dr. Ignatio Mobius (GDI) |
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Arsenal: Volt Auto Rifle, Pistol, Timed C4(x1)
Cost: 1000
The Volt Auto Rifle doesn't have the range of the Personal Ion Cannon, nor is it as great at annihilating infantry as the Ramjet Rifle, but when you need to stop Flame Tanks, there's nothing better. |
| Hotwire (GDI) |
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Arsenal: Pistol, Repair Gun, Timed C4(x2), Remote C4(x3), Proximity Mine (x5)
Cost: 350
Being an engineer is a thankless enough job, so why would you want to be an advanced engineer? How about the ability to take down a building by yourself? Chuck both of your timed C4's onto an MCT, add a remote C4 or two, and voila . building destruction, party of one! You also sport the proximity mines, although remember your team can only have a total of 30 proximity mines and remote C4s in play at any one time. Any more than that and they'll start disappearing. |
| GDI Soldier (GDI) |
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Arsenal: Pistol, Auto Rifle, Timed C4 (x1)
Cost: N/A
This is where you start, grunt. The bottom of the food chain. The common infantry . dyin's what you're good at. You've got your basic machine gun and a pistol. You'll do better to hunt enemy infantry rather than vehicles. |
| Grenadier (GDI) |
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Arsenal: Grenade Launcher, Pistol, Timed C4(x1)
Cost: N/A
Want to go hunt that Nod Harvester? Here's your best free tool to do it with. The Grenade Launcher works great against enemy vehicles and is excellent for laying down fields of indirect fire.
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| Shotgun Trooper (GDI) |
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Arsenal: Combat Shotgun, Pistol, Timed C4(x1)
Cost: N/A
Range for power is a tough tradeoff to make, but if you decide to take your shotgun out into the world, you'll need to get in close to be deadly, but in close quarters, you'll mow'em down.
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| GDI Officer (GDI) |
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Arsenal: Chain Gun, Pistol, Timed C4(x1)
Cost: 175
Who needs accuracy when your spitting out rounds in a rapidfire hurry? Not all that effective against vehicles, but you can certainly shred through enemy soldiers. |
| Rocket Soldier Officer (GDI) |
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Arsenal: Rocket Launcher, Pistol, Timed C4(x1)
Cost: 225
Got tank problems, hm? Here's where to start. Start pounding rockets into those Light Tanks and watch them explode before your very eyes. |
| Engineers (GDI) |
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Arsenal: Pistol, Repair Gun, Timed C4(x1), Remote C4(x2)
Cost: N/A
It's a thankless job, but somebody's gotta do it. Weapons? You're lucky to get a pistol! But, on the other hand, you are lugging around some remote C4, your timed C4 and your repair gun. You can repair infantry, vehicles and buildings, plus that repair gun also disarms C4 and those pesky nuke beacons. |
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