Nod Characters
| Raveshaw (Nod) |
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Arsenal: Railgun, Pistol, Timed C4(x1)
Cost: 1000
The Railgun has a long range and pinpoint precision. It doesn't pound quite as hard as GDI's Personal Ion Cannon, but you also don't have to take as long to reload either. |
| Mendoza (Nod) |
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Arsenal: Volt Auto Rifle, Pistol, Timed C4(x1)
Cost: 1000
The Volt Auto Rifle doesn't have the range of the Personal Ion Cannon, nor is it as great at annihilating infantry as the Ramjet Rifle, but when you need to stop Flame Tanks, there's nothing better. |
| Sakura (Nod) |
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Arsenal: Ramjet Sniper Rifle, Pistol, Timed C4(x1)
Cost: 1000
For those times where the Sniper Rifle just isn't enough, try the Ramjet Rifle. Designed to penetrate through infantry armor, the Ramjet Rifle truly is a sniper's best friend. |
| Technician (Nod) |
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Arsenal: Pistol, Repair Gun, Timed C4(x2), Remote C4(x3), Proximity Mine (x5)
Cost: 350
Being an engineer is a thankless enough job, so why would you want to be an advanced engineer? How about the ability to take down a building by yourself? Chuck both of your timed C4's onto an MCT, add a remote C4 or two, and voila . building destruction, party of one! You also sport the proximity mines, although remember your team can only have a total of 30 proximity mines and remote C4s in play at any one time. Any more than that and they'll start disappearing. |
| Nod Soldier (Nod) |
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Arsenal: Pistol, Auto Rifle, Timed C4 (x1)
Cost: N/A
This is where you start, grunt. The bottom of the food chain. The common infantry . dyin's what you're good at. You've got your basic machine gun and a pistol. You'll do better to hunt enemy infantry rather than vehicles. |
| Flamethrower (Nod) |
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Arsenal: Flamethrower, Pistol, Timed C4(x1)
Cost: N/A
GDI may have the range, but Flamethrowers bring the heat. Perfect for melting tanks, harvesters . anything that's big and metal. |
| Shotgun Trooper (Nod) |
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Arsenal: Combat Shotgun, Pistol, Timed C4(x1)
Cost: N/A
Range for power is a tough tradeoff to make, but if you decide to take your shotgun out into the world, you'll need to get in close to be deadly, but in close quarters, you'll mow'em down. |
| Nod Officer (Nod) |
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Arsenal: Chain Gun, Pistol, Timed C4(x1)
Cost: 175
Who needs accuracy when your spitting out rounds in a rapidfire hurry? Not all that effective against vehicles, but you can certainly shred through enemy soldiers. |
| Rocket Soldier Officer (Nod) |
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Arsenal: Chain Gun, Pistol, Timed C4(x1)
Cost: 175
Who needs accuracy when your spitting out rounds in a rapidfire hurry? Not all that effective against vehicles, but you can certainly shred through enemy soldiers. |
| Chem Warrior (Nod) |
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Arsenal: Tiberium Chem Sprayer, Pistol, Timed C4(x1)
Cost: 150
As the only infantry who can go out into the Tiberium fields without so much as a scratch, use them as your safe spot while you rip through the GDI harvester with your Chem Sprayer. |
| Black Hand Sniper (Nod) |
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Arsenal: Sniper Rifle, Pistol, Timed C4(x1)
Cost: 500
Like pulling up the rear, huh? Well, the Sniper Rifle will let you do just that . find a nice dark corner, hide out and pick off enemy infantry at your leisure. |
| Black Hand Heavy Weapons (Nod) |
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Arsenal: Laser Chaingun, Pistol, Timed C4(x1)
Cost: 400
Got Mammoth Tank problems? Here's a good place to start. The Laser Chain Gun has a long range and rips through that GDI tank armor at a high pace. |
| Black Hand Stealth Soldier (Nod) |
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Arsenal: Laser Rifle, Pistol, Timed C4(x1)
Cost: 450
Now you see me, now you don't. The Stealth Soldier has the advantage of being cloaked most of the time (you decloak to fire, and you are somewhat visible at close ranges, or when hit), so use it to your advantage. Sneak up behind tanks or snipers and give them a little C4 love, or let your Laser Rifle rip into them. Careful, though, the AGT (Advanced Guard Tower) isn't fooled by your Stealth Suit. |
| Engineer (Nod) |
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Arsenal: Pistol, Repair Gun, Timed C4(x1), Remote C4(x2)
Cost: N/A
It's a thankless job, but somebody's gotta do it. Weapons? You're lucky to get a pistol! But, on the other hand, you are lugging around some remote C4, your timed C4 and your repair gun. You can repair infantry, vehicles and buildings, plus that repair gun also disarms C4 and those pesky nuke beacons. |
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