GDI Defensive Class Units
* Information on this page is subject to change *
If you love your base building, or want to sit back and turtle, then this is the class for you! Defense Class players excel in holding ground around TCN nodes by placing defensive structures, shield generators, and bunkers for their infantry. They can establish tunnel networks around the map to hop quickly from location to location, and are the only players who have access to the legendary Ion Cannon and Temple of Nod Superweapons! Don't be fooled by the name though - just because it's called Defense doesn't mean this class can't play aggressively! Although Defense is slower and more heavily armored, you can push to the front lines with an Offense Class player, setting up turrets along the way or even force enemies out of TCN nodes by setting up long-range artillery!
 Vehicles
| Defensive Crawler |
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Description: The direct descendent of the traditional MCV, the Defense Crawler is the only Crawler capable of building structures. By trading mobility for construction equipment, the Crawler can quickly and efficiently create a gauntlet of defensive emplacements to protect the Tiberium Control Network. The Defense Crawler itself can be upgraded into a mobile fortress with increased repair rates, defensive shields, and powerful artillery cannons, as well as call upon Zone infantry, men and women in armored power suits, to engage enemy forces outside the defensive perimeter. The most powerful Defense Crawlers can also construct artillery units such as the Juggernaut and, in particularly fierce engagements, can call upon the legendary Ion Cannon to obliterate their foes.
Unpacked:
Defensive Crawler
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| Dozer |
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| Juggernaut |
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Description: The Juggernaut is the Defense mobile artillery, capable of quickly firing off volleys of shells and withdraw before the enemy can react. They can also be upgraded with Sticky Bombs, extremely powerful land mines that can be launched into an area from afar! |
| Armadillo APC |
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Description: The GDI APC, called the Armadillo, is a heavily-armored, slower-moving vehicle with a powerful gun mounted on the roof. The Armadillo is best used to drive directly into enemy territory, especially when upgraded with a reflective dozer blade, allowing it to carve out a swath of damage. |
| Rhino Tank |
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Description: Rhinos are the base destroyers, the weapon of choice when going against other Defense players - its cannon is so powerful that it must brace itself against the ground in order to fire. To protect itself in this mode, it fires a constantly pulsing sonic blast, dealing damage to any enemy units around it and even forcefully unburrowing those pesky burrowed units! |
| Spartan Tank |
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Description: The GDI Spartan Tank, has less health than many other tanks, but turns into a stationary turret when it gets destroyed with heavier armor. |
 Infantry
| Zone Captain |
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Description: Zone Captains, call down pin-point Ion Cannon strikes on their targets |
| Zone Lancer |
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| Zone Grenadier |
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| Zone Enforcer |
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| Zone Defender |
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| Zone Raider |
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| Zone Trooper |
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| Engineer |
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Description: The Engineer has received much more focus, becoming a multi-functional unit that can fill several roles. Though fragile, the Engineer can heal any nearby units, even from inside of transports and garrisons. Engineers use a low-damage, fast-firing, area of effect weapon especially good at destroying enemy mine fields. Engineers can detect stealthed and burrowed units, traverse cliffs, and capture the husks of large units as well. |
 Structures
| Ion Cannon |
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Description: The Ion Cannon is the ultimate weapon in the GDI arsenal. Capable of inflicting large-scale devastation with pinpoint accuracy, the Ion Cannons of today are configured to allow the weapon to fire even if the cannon is not yet fully charged. |
| Crystal Shield |
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Description: The Crystal Shield is GDI's most powerful defensive structure - designed to guard the most important locations, the energy shield created by this building can protect a large number of units from long-range fire. The structure can also stasis field all units underneath the shield, used to either protect those units for a time or stop an enemy advance in its tracks. |
| Skystrike Artillery |
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| Focus Beam |
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| Falcon MLRS |
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Description: The Falcon MLRS is the ultimate missile structure - not only can it easily knock aircraft out of the sky, but it can also bombard an area with a flurry of missiles. Falcons can connect via Patriot Missile System to other Falcon MLRS's or Missile Turrets to fire at units outside of its normal range. |
| Tunnel Network |
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| Missile Turret |
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| Guardian Turret |
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| Bunker |
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Game Tracker:
Developer:
EALA
Publisher:
Electronic Arts
Platform:
Windows PC DVD Rom
Release Date:
16/03/2010 (USA)
19/03/2010 (NZ/AU/EU)
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