Nod Defensive Class Units
* Information on this page is subject to change *
If you love your base building, or want to sit back and turtle, then this is the class for you! Defense Class players excel in holding ground around TCN nodes by placing defensive structures, shield generators, and bunkers for their infantry. They can establish tunnel networks around the map to hop quickly from location to location, and are the only players who have access to the legendary Ion Cannon and Temple of Nod Superweapons! Don't be fooled by the name though - just because it's called Defense doesn't mean this class can't play aggressively! Although Defense is slower and more heavily armored, you can push to the front lines with an Offense Class player, setting up turrets along the way or even force enemies out of TCN nodes by setting up long-range artillery!
 Vehicles
| Defensive Crawler |
 |
 |
Description: The Brotherhood has always been feared for its powerful defenses, and the Nod Defense Crawler was designed to reinforce that fear. The Crawler is capable of constructing a variety of defensive structures including the infamous Obelisk of Light, and can upgrade itself with additional weaponry and specialized shield generators. For mobile defense, Nod almost exclusively employs the cybernetic armies of Kane with more experienced Nod commanders calling upon the services of the elite Black Hand and High Confessors. Additionally, the most loyal commanders are granted access to Nod's artillery vehicles and those who have demonstrated their worthiness may construct the sacred Temple of Nod to cleanse their enemies.
Unpacked:
Defensive Crawler
|
|
| Centurion |
 |
 |
Description: The Centurion is a mini version of the Avatar, created primarily for holding territory. Its arm-cannon is designed to punch through tank armor, and its shield can block and even reflect enemy shots! Although extremely powerful when engaged face-to-face, Centurions are extremely vulnerable to being flanked. |
| Reckoner |
 |
 |
Description: The Reckoner is Nod's primary troop transport, designed to carry cyborg infantry to and from the frontlines. Nod's infantry can fire out when the transport is deployed, and the Reckoner can be upgraded with a drilltip to give it the ability to burrow. |
| Pulverizer |
 |
 |
Description: The Pulverizer artillery fires into the ground, the shell travels underground and comes up underneath enemy units. You might not actually know where its shooting from. |
| Aftershock |
 |
 |
Description: |
| Slave |
 |
 |
Description: |
 Infantry
| High Confessor |
 |
 |
Description: |
| Black Hand |
 |
 |
Description: The Black Hand is among the most powerful Nod units, capable of incinerating even a Crawler. Wielding powerful new flamethrowers, the Black Hand excel at destroying structures and creating firestorms, but can also use their "Holy Water" to create a volatile cloud of vapors which they can detonate with a single flame. |
| Reaper |
 |
 |
Description: |
| Enlightened |
 |
 |
Description: |
| Ascended |
 |
 |
Description: |
| Devout |
 |
 |
Description: |
| Engineer |
 |
 |
Description: The Engineer has received much more focus, becoming a multi-functional unit that can fill several roles. Though fragile, the Engineer can heal any nearby units, even from inside of transports and garrisons. Engineers use a low-damage, fast-firing, area of effect weapon especially good at destroying enemy mine fields. Engineers can detect stealthed and burrowed units, traverse cliffs, and capture the husks of large units as well. |
 Structures
| Temple of Nod |
 |
 |
Description: The most feared weapon in Nod's arsenal, the Temple of Nod is both a holy shrine and a weapon of war. Armed with powerful Tiberium missiles, Nod's holiest structure can obliterate an entire army with a fully assembled stage-3 missile, but can also be fired in the partially constructed stage-1 and stage-2 states if necessary. |
| Disruption Tower |
 |
 |
Description: |
| Incinerator |
 |
 |
Description: |
| Obelisk of Light |
 |
 |
Description: The venerable Obelisk of Light is the iconic Nod defense structure. Fully capable of punching through even Mastodon armor, Obelisks can now support each other by directing their beams towards a single Obelisk which can fire with an extraordinarily powerful amplified laser. |
| Flame Column |
 |
 |
Description: Designed to work in tandem with Black Hand infantry, the Flame Column deals massive amounts of damage to any ground units within range. Armed with a long-range ballistic firebomb launcher and upgradable with four close-range flamethrowers, the Flame Column can hold its own against any invading ground force. |
| Tunnel Network |
 |
 |
Description: |
| Cobra Turret |
 |
 |
Description: |
| Rocket Pod |
 |
 |
Description: |
| Bunker |
 |
 |
Description: |
|
 |
 |
Game Tracker:
Developer:
EALA
Publisher:
Electronic Arts
Platform:
Windows PC DVD Rom
Release Date:
16/03/2010 (USA)
19/03/2010 (NZ/AU/EU)
|
|