FEATURES: Cancelled Command & Conquer Games

cancelled-games

Over the years several video games in the Command & Conquer franchise began development, but were eventually cancelled. Command & Conquer: Renegade 2 and Command & Conquer: Continuum were both in development by Westwood Studios before being cancelled due to Electronic Arts’ purchase of Westwood Studios in 2003. Tiberian Incursion, the sequel to Tiberian Sun was also in the early stages of development, but was put on hold until some of its concepts were reused in Tiberium Wars. Tiberium was being developed by EA Los Angeles before it was cancelled due to quality concerns. So here’s a look at what could have been and never will be.

Command & Conquer: Renegade 2

xcancel  Cancelled: 2003

temp-renegade2Command & Conquer: Renegade 2 was to be another first-person shooter game using an updated version of the “Westwood 3D” engine, used in Command & Conquer: Renegade. Renegade 2 had two build versions: The first version of Renegade 2, was drafted as a connection to Command & Conquer from Red Alert 2. However, this was scrapped in favour of a Red Alert 2 based FPS that took place in the post Yuri’s Revenge world.

The storyline was about a rogue Soviet commander attacking America to avenge the honour of Premier Romanov (the commander was a Romanov). Most units designed were based on Red Alert 2 styles, however the Allied Light Tank and Soviet Hind Gunship were included, units which only appeared in Red Alert.

  • Developer: Westwood Studios
  • Engine: Westwood 3D
  • Platform: Microsoft Windows
  • Genre: First-person shooter, Tactical shooter
  • Mode: Single-player, Multiplayer

More Renegade 2 Screens & Concepts

Command & Conquer: Continuum

xcancel  Cancelled: 2003

temp-continuumCommand & Conquer: Continuum was to be Westwood’s second MMORPG, after Sole Survivor, set in the Tiberium Universe. It was developed on the “Westwood 3D” engine. It was cancelled due to the termination of Westwood Studios in 2003. It was to feature a moving and evolving Tiberian world, where the players could play a great role in the entire story. The GDI, Nod, Mutants and CABAL were to be major factions with the Scrin to be added later. Prominent locations included a half submerged Los Angeles, Area 51, Dino island, Newark airport, a mutant city, and other locations.

Adam ‘Ishmael’ Isgreen and Rade Stojsavljevic stated that it was to be a non-stand-and-swing MMORPG, featuring instanced “crisis zones” in it, hubbed flight routes, and scripted boss battles. These have appeared in other MMORPGs since. Rather than static combat found in many MMORPGs, fluid and movement-oriented combat was to be implemented with range being an important factor for weapons use, and multiple layers of counters for the weapon types. Creatures were to be similar to bosses in console games in that you could expose weaknesses on them and then hit those for extra damage.

  • Developer: Westwood Studios
  • Engine: Westwood 3D
  • Platform: Microsoft Windows
  • Genre: Massively multiplayer online role-playing game
  • Mode: Multiplayer

More Command & Conquer: Continuum Concept Art

Command & Conquer: Tiberian Incursion

xcancel  Cancelled: 2003/2004

temp-incursionTiberian Incursion was the working title for Westwood’s third “Tiberium” universe game (sometimes referred to as Tiberian Twilight), which was going to feature the arrival of the Scrin. An event planned for the game was the creation of Red Alert 2’s universe due to the use of time travel, similarly to how Einstein creates the Tiberium Universe in Red Alert’s prologue.

Some elements of the cancelled Command & Conquer: Tiberian Incursion game were later included in EA Los Angeles’ Tiberium Wars in 2007.

 

  • Developer: Westwood Studios
  • Engine: SAGE
  • Platform: Microsoft Windows
  • Genre: Real-time strategy
  • Mode: Single-player, Multiplayer

More Command & Conquer: Tiberian Incursion Concept Art

Tiberium

xcancel  Cancelled: September 2008

temp-tiberiumTiberium is a cancelled tactical first-person shooter video game title set in the Command & Conquer universe, that was in development by EA Los Angeles. Tiberium was initially revealed when shots of the January 2008 issue of Game Informer were leaked, but was officially announced by EA just a day after. Prior to the announcement, the game had been in production for two years.

In the first previews of the game by GameSpot and IGN, it was confirmed Tiberium uses a game engine based on Unreal Engine 3.

On January 18, 2008, a trailer of Tiberium was released on GameTrailers with a message of more to come on January 25. It would have been, to date, the only C&C game not to include “Command & Conquer” in it’s title.

Tiberium was cancelled on September 30, 2008 due to the game’s failure to meet “quality standards set by the development team and the EA Games label”. An EA spokesperson said “EA has suspended work on Tiberium effective immediately. The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market.”

  • Developer: EA Los Angeles
  • Publisher: Electronic Arts
  • Engine: Unreal Engine 3 (Modified)
  • Platform: Xbox 360, PlayStation 3, Microsoft Windows
  • Genre: First-person shooter, Tactical shooter
  • Mode: Single-player, Multiplayer

More Tiberium Screenshots More Tiberium Concept Art

Project Camacho

xcancel  Cancelled: 2008

temp-camachoProject Camacho was planned as a a real-time strategy/first-person shooter hybrid set in the Command & Conquer Generals universe. Project Camacho has been described as game that was something similar to Gearbox Software’s Borderlands.

Due to financial reasons, then EALA general manager Mike Verdu, had to choose between either continuing Project Camacho or the Steven Spielberg/EA joint venture called LMNO. Project Camacho got cancelled and most of its team moved onto LMNO.

  • Developer: EA Los Angeles
  • Publisher: Electronic Arts
  • Engine: n/a
  • Platform: Xbox 360, PlayStation 3, Microsoft Windows
  • Genre: First-person shooter/Real-time strategy (Hybrid)
  • Mode: Single-player, Multiplayer

More Project Camacho Screens & Concepts

Command & Conquer Arena

xcancel  Cancelled: 2008/2009

temp-arenaCommand & Conquer: Arena was a cancelled C&C game which was not announced publicly during its development stage, but a trailer was released afterwards, showing several C&C units from the Third Tiberium War. It featured “C&C Points” that were used to purchase upgrades for units. The game itself was set in the Tiberium universe, after Kane had ascended. However, the Scrin then launched another invasion of Earth, and enslaved the planet.

The game featured the tagline: “The war is over, but the battle continues.” It was possibly in development somewhere in 2008 (hence the beta keys in Red Alert 3: Premier Edition), but was cancelled that same year. The information regarding the game was held secret until June 2010. There are speculations whether this game was the initial idea for Command & Conquer 4: Tiberian Twilight, or was it a completely separate project.

  • Developer: EA Los Angeles
  • Publisher: Electronic Arts
  • Engine: SAGE
  • Platform: Xbox 360, PlayStation 3, Microsoft Windows
  • Genre: Real-time strategy
  • Mode: Single-player, Multiplayer

More Arena Concept Art

Command & Conquer (2013)

xcancel  Cancelled: October 2013

temp-cnc2013Command & Conquer (previously known as Command & Conquer: Generals 2) is a cancelled real-time strategy video game in the Command & Conquer series, it was being developed by the now defunct Victory Games for Microsoft Windows. The game was set to use the Frostbite 3 engine and would have introduced downloadable content to the series. It was supposed to be the first game in the series to be developed by Victory Games, making them the series’ third developer after Westwood Studios and EA Los Angeles. Command & Conquer would have been available exclusively on Electronic Arts’ Origin distribution service. The game was originally announced as Command & Conquer: Generals 2, a direct sequel to 2003’s Command & Conquer: Generals. It was re-purposed as what would have been the first in a series of free-to-play games set in the Command & Conquer universe.

The skirmish multiplayer platform was slated for release for free around Christmas 2013, with pay per play campaign missions releasing by Q1 2014. On October 29, 2013, EA ceased development of Command & Conquer.

  • Developer: Victory Games
  • Publisher: Electronic Arts
  • Engine: Frostbite 3
  • Platform: Microsoft Windows
  • Genre: Real-time strategy
  • Mode: Multiplayer, Single-player

More C&C (2013) Screenshots More C&C (2013) Concept Art

Command & Conquer Battle

xcancel  Cancelled: n/a

Little is known about Command & Conquer Battle other than it would have been playable via a tablet. Set in the universe of the original Command & Conquer. Featured multiplayer and co-op. Player would have begun a game with 4 free app purchases. It had very cartoon like graphics.

 

  • Developer: n/a
  • Publisher: Electronic Arts
  • Engine: n/a
  • Platform: Microsoft Windows, Tablet
  • Genre: Real-time strategy
  • Mode: Multiplayer, Co-Op, Single-player

More C&C Battle Artwork

Red Alert Alliances

  Cancelled: July 2013

Command & Conquer: Red Alert Alliances is a cancelled free-to-play browser/mobile game developed by EA Phenomic. It was set in the Red Alert Universe, primarily focusing on unit and structure designs from the War of the Three Powers. Only the Allies, Soviets and the Empire of the Rising Sun are visible in the provided screenshots. It was to have similar gameplay to Command & Conquer: Tiberium Alliances.

 

 

  • Developer: EA Phenomic
  • Publisher: Electronic Arts
  • Engine: n/a
  • Platform: Web Browser,  Mobile, Tablet
  • Genre: Real-time strategy
  • Mode: Multiplayer, Co-Op, Single-player

More Red Alert Alliances Artwork

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